19 次代码提交 (a0fb31b5-d175-4163-a26f-d8eddb8d6c2c)

作者 SHA1 备注 提交日期
Felipe Lira 05b422c1 Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
Felipe Lira 998892b5 Converted ShadowPass to the new ScriptableRenderPass 7 年前
Felipe Lira 9a5ecd7b Added Forward renderer. Changes ScriptableRenderPass interface. 7 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Felipe Lira 5b75c36e Caching common filter settings. Created method to provide DrawRendererSettings. 7 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 7 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Felipe Lira 1cbd9d71 Fixed typo when setting rendertargets. 7 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前
Felipe Lira 9c960b8e Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 7 年前
Felipe Lira 743ee820 Fixed non matching profiler sample 7 年前
GitHub 170c9b56 Draft/lw/callbacks (#1646) 6 年前
GitHub 43aa9fb2 Remove Pass Dependency on Renderer (#1794) 6 年前
GitHub 633c0bcc Lw/fix custom renderer lifetime 1061353 (#1814) 6 年前
GitHub 3e976bf2 Lw/api review v1 (#1872) 6 年前
GitHub 3c5ef0eb Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
Aleksandr Kirillov 9d6ebfa8 Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
GitHub 2d2ce5c3 Lw/api review v2 (#1892) 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前