5342 次代码提交 (9d72d513-35c8-49a8-923e-88ab6e9e42bc)

作者 SHA1 备注 提交日期
Felipe Lira b5f02e43 Fixed subtractive mode 7 年前
Felipe Lira 8a6de19e Added Cascade Split UI 7 年前
GitHub ca081be2 Merge pull request #1028 from Unity-Technologies/hdrp-xr-bigtile 7 年前
Robert Srinivasiah e606b3b4 Stereo-ize writes to output buffers + enable stereo! 7 年前
sebastienlagarde 871ab51c Miss one file 7 年前
Robert Srinivasiah f80efab2 Sample from correct portion of g_depth_tex 7 年前
sebastienlagarde c810e7d7 Fix issue with shader resource of sky 7 年前
Robert Srinivasiah a8e4b376 Stereo-ize reads from g_vBigTileLightList 7 年前
Robert Srinivasiah cb02319a Generate correct indices for g_vBoundsBuffer 7 年前
Robert Srinivasiah 4b9402f6 Use GenerateLightCullDataIndex to properly index bounds/volumes 7 年前
Robert Srinivasiah f953f444 Comment cleanup + steorize last function 7 年前
Robert Srinivasiah 06b914bd Generate eye index, and start using to index proj matrices 7 年前
Robert Srinivasiah ff6c3d3e Pass in stereo projection matrices to clustered light list gen 7 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 7 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 7 年前
Evgenii Golubev 422e0f93 Optimize 7 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 7 年前
Evgenii Golubev 8b36e2c8 Remove fixed-mode transmittance evaluation from directional lights 7 年前
Evgenii Golubev 3e0ba18e Use the full Disney formulation for transmission 7 年前
Evgenii Golubev 6f21cb07 Implement an approximation for mixed-mode transmission 7 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 7 年前
Jens Holm cfaa488d Make serialized window layout serialize abosulte position properties 7 年前
Jens Holm 11eb245d Add acess to master previews texture view and add default size for preveiw in uss 7 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 7 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 7 年前
Jens Holm 6a079706 Add function in WinowDockingLayout to apply layout position or size 7 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 7 年前
Jens Holm d411c659 Refactor resize side handels to use absolute position properties 7 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 7 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 7 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 7 年前
GitHub 685fecd6 Merge pull request #286 from Unity-Technologies/trunk-compatibility 7 年前
Peter Bay Bastian 13a428be More trunk compatibility fixes 7 年前
Martin Thorzen 57b10b82 [FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them. 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
GitHub 62c92de8 Merge pull request #1027 from Unity-Technologies/LW-MetaPassFix 7 年前
Thomas e23d090b Fix for packman 7 年前
GitHub 9acee18f Merge pull request #1031 from Unity-Technologies/Remove_HD_Components_ContextMenu 7 年前
GitHub 84669008 indent correctly 7 年前
Remy 8bbade68 Add "Remove HD *" context menu items for light / reflection probe / camera 7 年前
GitHub 6bd4de5b Merge pull request #1032 from Unity-Technologies/LightmapDecodeFixes 7 年前
GitHub 9eb3f510 Merge pull request #1029 from Unity-Technologies/update-shadergraph 7 年前
Robert Srinivasiah 1a077742 Extensive notes about what and how to stereo-ize clustered light gen 7 年前
Peter Bay Bastian b8114a3a Update ShaderGraph submodule (DO NOT BACKPORT) 7 年前
Joel de Vahl 73b75a26 Make sure we get the correct lightmap decode parameters when in gamma mode 7 年前
GitHub ceaafcae Rename the "Enable Ultra Quality SSS" option 7 年前
Robert Srinivasiah 14e8b51f Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
sebastienlagarde 6d6c47f8 Fixed comment and typo about line light function/calculation 7 年前
Robert Srinivasiah bbed8914 Cleanup comments 7 年前
Andre McGrail c59ab44d Meta Fix, using world2clip instead of pbject2clip 7 年前