Alex Lian
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5dd074d3
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Move shadergraph
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7 年前 |
sebastienlagarde
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d01c66f4
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Update Changelog
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7 年前 |
GitHub
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ae1dff05
|
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
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7 年前 |
Matt Dean
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c43790f0
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Fixes for PR
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7 年前 |
Martin Thorzen
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7688ce53
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Updated with the PR feedback
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7 年前 |
Sebastien Lagarde
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2ca0621d
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Add scene selection pass to HDRP
For lit, lit tessellation, unlit, layeredLit, LayereLitTessellation
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7 年前 |
Sebastien Lagarde
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ab065fbb
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Define REVERSE_ZBUF for Switch platform (Revisited)
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7 年前 |
Matt Dean
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0546ae13
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Fix template issues
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7 年前 |
Frédéric Vauchelles
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d5c1a104
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Added toggle to raymarch behind objects
several stability fixes
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7 年前 |
Frédéric Vauchelles
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493c1fac
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Added temporal filtering for HiZ
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7 年前 |
Frédéric Vauchelles
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58fc6522
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Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
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7 年前 |
Frédéric Vauchelles
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96917261
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Fixed game view debug for SSRT
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7 年前 |
Frédéric Vauchelles
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6f23a811
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Jitter ray origin to add noise instead of banding when raymarching
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7 年前 |
Frédéric Vauchelles
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d228ca21
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Added utility to debug in game view SSR
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7 年前 |
Frédéric Vauchelles
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c64d8d8a
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Limiting mip level when raymarching near screen borders
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7 年前 |
Evgenii Golubev
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ebb293eb
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Temporarily disable tone mapping of volumetrics to avoid banding artifacts
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7 年前 |
Yao Xiaoling
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fc9758a0
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Add EnableHeightBlending property to instruct unity to not to use heightmaps.
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7 年前 |
Yao Xiaoling
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b6cb6283
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Revert unnecessary changes.
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7 年前 |
Yao Xiaoling
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5b75827c
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Added terrain height based blending.
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7 年前 |
Felipe Lira
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f48ba219
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Added null check on CreateEngineMaterial
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7 年前 |
Felipe Lira
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1a4378d1
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PostProcess stack will handle cases where src = dest are same and a single effect is on stack.
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7 年前 |
Felipe Lira
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4e3fad68
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Fixed copyDepth pass.
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7 年前 |
Felipe Lira
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4dcb7214
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Added camera HDR setup
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7 年前 |
Alex Lian
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b80e61ac
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Move assets for test projects
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7 年前 |
Felipe Lira
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c13ab97d
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fixed Final pass blit
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7 年前 |
Matt Dean
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42b09806
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Add first pass Texture2DArray and Texture3D support
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7 年前 |
Alex Lian
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b28e6241
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Initial reorg
Re-org for cleanliness and start of test projects
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7 年前 |
Felipe Lira
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63a6fe03
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7 年前 |
Felipe Lira
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25e45b36
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Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7 年前 |
Peter Bay Bastian
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2a2a6ffd
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Updated changelog
|
7 年前 |
Peter Bay Bastian
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8c691503
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Removed the old Drag and Drop methods
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7 年前 |
Peter Bay Bastian
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3eef43d8
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Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file.
|
7 年前 |
GitHub
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d4445a1b
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Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport
LWRP XR Single-pass Instancing and Multi-view Support
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7 年前 |
Matt Dean
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2f656824
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Update lightweight subshaders and templates to support vertex mod
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7 年前 |
Peter Bay Bastian
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b5379b4b
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Fixed float value to string error and truncation warning for normal create node
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7 年前 |
Peter Bay Bastian
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529163c8
|
Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop
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7 年前 |
Peter Bay Bastian
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10d61e23
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Started the functionality for opening shader code in user set, text editor
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7 年前 |
sebastien lagarde
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6a8cf791
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HDRP: Remove warning C#
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7 年前 |
Peter Bay Bastian
|
35c8e0e3
|
Temporarily remove vertex capability from Subgraphs
|
7 年前 |
GitHub
|
2b11377f
|
Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard
Ensure the blackboard remains in view after deserialization
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7 年前 |
Peter Bay Bastian
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a7789fc7
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PR fixes #1
- Change output shader layout to fix subgraphs
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7 年前 |
Peter Bay Bastian
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e9213469
|
Update changelog
|
7 年前 |
Peter Bay Bastian
|
495c97b8
|
Search window respects shader stage
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7 年前 |
Peter Bay Bastian
|
fe56266d
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Ensure the blackboard remains in view after deserialization
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7 年前 |
Brandon Fogerty
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5a959061
|
LWRP XR Single-pass Instancing and Multi-view Support
Added support for single-pass instancing and multi-view support for XR with LWRP.
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7 年前 |
Peter Bay Bastian
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77dc0df1
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Make all procedural shape nodes fragment stage only
|
7 年前 |
GitHub
|
5e1bd3c5
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Merge pull request #1348 from Unity-Technologies/Fix-shadow-mask
Fix directional light and shadow mask transition
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7 年前 |
Peter Bay Bastian
|
94ce8db1
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Fix fragment slots adding data to vertex description
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7 年前 |
sebastienlagarde
|
1e57755a
|
Update changelog
|
7 年前 |
GitHub
|
6b170d6a
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Merge pull request #1347 from Unity-Technologies/stacklit
Stacklit
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7 年前 |