21 次代码提交 (99ec03cb-357e-451b-81b3-d69be58d21cc)

作者 SHA1 备注 提交日期
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Julien Ignace 30bdceed - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Julien Ignace 6b716493 Added global fog toggle. 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
Julien Ignace 7389ca21 Rewrote Sky/fog component with latest Volume APIs after merge. 7 年前
Sebastien Lagarde b8b6dd9b Push second draft 7 年前
Sebastien Lagarde 13eb066f Fixed various issue and follow the deisng done with Julien. Working version 7 年前
sebastienlagarde 2c5f3036 Update frame settings - adress various feedback 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace b782a332 Update code with last merge changes and fixed some formatting issues. 7 年前
sebastienlagarde c690cbed HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl 7 年前
Thomas 28f477a0 Cleanup & debug stuff 7 年前
Julien Ignace a533af44 Implemented height fog for linear and exponential fog. 7 年前
Evgenii Golubev 69dfe3f6 Switch to the volume system WIP 7 年前
Evgenii Golubev e788c519 Port global density volumes to the interpolation volume system 7 年前
Evgenii Golubev 0be42a4f Use correct terminology: rename "asymmetry" -> "anisotropy" 7 年前
sebastienlagarde 01cd6f98 Add FrameSettings to hdCamera 7 年前
Sebastien Lagarde f4660e9b Add framesettings support to volumetric 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
Evgenii Golubev b80d80b6 Implement linear boundary fade for density volumes 6 年前