Arnaud Carre
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957ab9d6
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minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path)
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8 年前 |
Arnaud Carré arnaud@unity3d.com
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42817ad5
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remove shadows from lightprobe scene
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8 年前 |
Arnaud Carré arnaud@unity3d.com
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ca6b7f62
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Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching.meta
# Assets/BasicRenderBatching/LightingBatching.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderLoop/HDRenderPipeline/PostProcess/Resources/Textures.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/CascadedShadowsTest.meta
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
# Assets/TestScenes/HDTest/Leaf.meta
# Assets/TestScenes/HDTest/Leaf/GroundLeaf.meta
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8 年前 |
Arnaud Carre
|
e0c0338a
|
update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)
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8 年前 |
Arnaud Carre
|
bfff24ea
|
fix some scenes (too many point lights for 4096*4096 lightmap)
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8 年前 |
Arnaud Carre
|
2cdff1ec
|
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
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8 年前 |
Arnaud Carre
|
ba4e7090
|
added new scene to test reflection probes
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8 年前 |
Arnaud Carre
|
a47440e8
|
added new scene to test Probe Proxy Volumes
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8 年前 |
Arnaud Carre
|
7500d3c2
|
add a new scene for fast batch, using light probes only
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8 年前 |
Arnaud Carre
|
c6cc77c0
|
added bench scene with many objects using lightmaps & light probes
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8 年前 |
Arnaud Carre
|
05fd006e
|
HDTest scene for fast batch rendering
|
8 年前 |
Arnaud Carre
|
cd5ffc43
|
SRP merge fix
|
8 年前 |
Arnaud Carre
|
66610d8f
|
Merge remote-tracking branch 'origin/master' into batch_rendering
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectVersion.txt
|
8 年前 |
Arnaud Carre
|
0e9c9040
|
add a new shader using 8 textures layers
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8 年前 |
Arnaud Carre
|
27f56cfc
|
adding layers to inc number of object for test scene
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8 年前 |
Arnaud Carre
|
04331827
|
cleanup
|
8 年前 |
Arnaud Carre
|
70fade03
|
adding random texture to each object of the test scene
|
8 年前 |
Arnaud Carre
|
f800dd4e
|
added multiple geometries to new batchrenderer scene
|
8 年前 |
Arnaud Carré arnaud@unity3d.com
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bb47b0ed
|
change the material color to new persistent uniform buffer
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8 年前 |
Arnaud Carré arnaud@unity3d.com
|
2913ae51
|
now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc )
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8 年前 |
Arnaud Carre
|
34440083
|
simplify vertex shader a bit
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8 年前 |
Arnaud Carre
|
a98e1734
|
simplify shader to hell and ability to have one material per scene or per object
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8 年前 |
Arnaud Carre
|
e81123d0
|
added scene populated to a large grid of capsules
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8 年前 |
arnaudcarre
|
d4b4b0be
|
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
|
8 年前 |