Martin Thorzen
|
2ff4fbd7
|
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
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7 年前 |
Jens Holm
|
b1e38c12
|
Add collapse button on master preview
|
7 年前 |
Martin Thorzen
|
bea679f1
|
Fixed an extra line whch was not needed
|
7 年前 |
Peter Bay Bastian
|
ad7f7e58
|
Ignore the subjected property when sanitizing name
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7 年前 |
Jens Holm
|
0f82d00d
|
Add preview to SubGraphOutputNode
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7 年前 |
Matt Dean
|
ff7c4856
|
Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Martin Thorzen
|
a53fbcc2
|
Updated with new property sheet and row functionality plus added the .css files for them
|
7 年前 |
Jens Holm
|
adf3203d
|
Fix typo in resizeBorderFrame name
|
7 年前 |
Martin Thorzen
|
9c29a0c6
|
Added functionality to search window and made the path's sanitized.
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7 年前 |
Martin Thorzen
|
88b45aa5
|
Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
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7 年前 |
Jens Holm
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392166aa
|
Add labels in Vector4MaterialSlot constructor
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7 年前 |
Matt Dean
|
589cb99a
|
Add changes from previous branch
|
7 年前 |
Martin Thorzen
|
8742fc7b
|
Merge branch 'master' into node-settings
|
7 年前 |
Jens Holm
|
cfaa488d
|
Make serialized window layout serialize abosulte position properties
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7 年前 |
Martin Thorzen
|
dbf93edc
|
Updated teh Graph path functionality. It now saves the path and reads it back
|
7 年前 |
GitHub
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c08093e7
|
Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Jens Holm
|
11eb245d
|
Add acess to master previews texture view and add default size for preveiw in uss
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7 年前 |
Martin Thorzen
|
c4047df5
|
Fixed the enum control size, so it is now aligning properly in the UI
|
7 年前 |
Martin Thorzen
|
b0ebffa3
|
Started the work on adding path functionality to shaders.
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7 年前 |
Jens Holm
|
6a079706
|
Add function in WinowDockingLayout to apply layout position or size
|
7 年前 |
GitHub
|
eae8c0fc
|
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
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7 年前 |
Jens Holm
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d411c659
|
Refactor resize side handels to use absolute position properties
|
7 年前 |
GitHub
|
0d17d3ed
|
Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
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7 年前 |
Martin Thorzen
|
cfd61180
|
New node settings. Moved the createsettingselement to the master node
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7 年前 |
Martin Thorzen
|
abd8a058
|
Made IMayRequirePosition public
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7 年前 |
Jens Holm
|
839077f9
|
Refactor WindowDraggable to use posiiton left and position right properties
|
7 年前 |
GitHub
|
685fecd6
|
Merge pull request #286 from Unity-Technologies/trunk-compatibility
More trunk compatibility fixes
|
7 年前 |
Martin Thorzen
|
d36a05a1
|
Fix issues after merge with master
|
7 年前 |
Peter Bay Bastian
|
13a428be
|
More trunk compatibility fixes
|
7 年前 |
Martin Thorzen
|
57b10b82
|
[FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them.
|
7 年前 |
Martin Thorzen
|
9720e0dc
|
Added input fields to the vector nodes
|
7 年前 |
Jens Holm
|
3531f878
|
Make master preview have a default position similar to the blackboard
|
7 年前 |
Martin Thorzen
|
731a2018
|
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
|
7 年前 |
GitHub
|
03f44061
|
Merge pull request #285 from Unity-Technologies/fix-serializable-warnings
Fix warnings from legacy deserialization classes
|
7 年前 |
Peter Bay Bastian
|
c27172ce
|
Fix warnings from about unused variables that are kept there for legacy deserialization
|
7 年前 |
Robert Srinivasiah
|
a9ca9749
|
Annotate changes needed in Big Tile Shader
Just comments
|
7 年前 |
Robert Srinivasiah
|
3c4b3fab
|
LWRP - Disable stereo on cams that don't have both target eyes enabled
Pretty simple change, was a mistake to omit. Mirrors logic in HDRP FrameSettings
|
7 年前 |
GitHub
|
52091cce
|
Merge pull request #1022 from Unity-Technologies/update-shadergraph
Update ShaderGraph submodule
|
7 年前 |
Robert Srinivasiah
|
7733d48a
|
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
|
7 年前 |
sebastienlagarde
|
c7dc67eb
|
Make sure passes that require UV2 and UV3 actually have access to them
|
7 年前 |
GitHub
|
41034aa7
|
Merge pull request #1016 from Unity-Technologies/pr/1014
Pr 1014
|
7 年前 |
sebastienlagarde
|
5ca9a48a
|
Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place
|
7 年前 |
sebastienlagarde
|
2e64322b
|
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
|
7 年前 |
Matt Dean
|
938ae294
|
Add pipeline subshader tags for HD
|
7 年前 |
GitHub
|
47d42b36
|
Merge pull request #1 from Unity-Technologies/master
Merge from main
|
7 年前 |
GitHub
|
c1b7ac66
|
Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader
Hdrp material upgrader
|
7 年前 |
Remy
|
50623c84
|
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
|
7 年前 |
sebastienlagarde
|
29c37387
|
HDRenderPipeline: fix compil issue in upgrader
|
7 年前 |
Joel de Vahl
|
398a11e4
|
Fixed a few upgrading bugs
|
7 年前 |
sebastienlagarde
|
00c5c204
|
Fix wrong pragma
|
7 年前 |