6364 次代码提交 (94ce8db1-a188-4cf8-ba7b-5950dc719208)

作者 SHA1 备注 提交日期
Martin Thorzen 2ff4fbd7 Added new settings files for the common settings on the master nodes, PBR and Unlit Master 7 年前
Jens Holm b1e38c12 Add collapse button on master preview 7 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 7 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 7 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 7 年前
Matt Dean ff7c4856 Fix serialisation of preview properties in Gradient Asset node 7 年前
Martin Thorzen a53fbcc2 Updated with new property sheet and row functionality plus added the .css files for them 7 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 7 年前
Martin Thorzen 9c29a0c6 Added functionality to search window and made the path's sanitized. 7 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 7 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Martin Thorzen 8742fc7b Merge branch 'master' into node-settings 7 年前
Jens Holm cfaa488d Make serialized window layout serialize abosulte position properties 7 年前
Martin Thorzen dbf93edc Updated teh Graph path functionality. It now saves the path and reads it back 7 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 7 年前
Jens Holm 11eb245d Add acess to master previews texture view and add default size for preveiw in uss 7 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 7 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 7 年前
Jens Holm 6a079706 Add function in WinowDockingLayout to apply layout position or size 7 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 7 年前
Jens Holm d411c659 Refactor resize side handels to use absolute position properties 7 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 7 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 7 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 7 年前
Jens Holm 839077f9 Refactor WindowDraggable to use posiiton left and position right properties 7 年前
GitHub 685fecd6 Merge pull request #286 from Unity-Technologies/trunk-compatibility 7 年前
Martin Thorzen d36a05a1 Fix issues after merge with master 7 年前
Peter Bay Bastian 13a428be More trunk compatibility fixes 7 年前
Martin Thorzen 57b10b82 [FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them. 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
Jens Holm 3531f878 Make master preview have a default position similar to the blackboard 7 年前
Martin Thorzen 731a2018 Merge branch 'master' into node-settings 7 年前
GitHub 03f44061 Merge pull request #285 from Unity-Technologies/fix-serializable-warnings 7 年前
Peter Bay Bastian c27172ce Fix warnings from about unused variables that are kept there for legacy deserialization 7 年前
Robert Srinivasiah a9ca9749 Annotate changes needed in Big Tile Shader 7 年前
Robert Srinivasiah 3c4b3fab LWRP - Disable stereo on cams that don't have both target eyes enabled 7 年前
GitHub 52091cce Merge pull request #1022 from Unity-Technologies/update-shadergraph 7 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
sebastienlagarde c7dc67eb Make sure passes that require UV2 and UV3 actually have access to them 7 年前
GitHub 41034aa7 Merge pull request #1016 from Unity-Technologies/pr/1014 7 年前
sebastienlagarde 5ca9a48a Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place 7 年前
sebastienlagarde 2e64322b Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Matt Dean 938ae294 Add pipeline subshader tags for HD 7 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 7 年前
GitHub c1b7ac66 Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader 7 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 7 年前
sebastienlagarde 29c37387 HDRenderPipeline: fix compil issue in upgrader 7 年前
Joel de Vahl 398a11e4 Fixed a few upgrading bugs 7 年前
sebastienlagarde 00c5c204 Fix wrong pragma 7 年前