GitHub
b3641a55
Merge pull request #1739 from Unity-Technologies/Add-opacity-on-contact-shadow
Add opacity on contact shadow
6 年前
sebastienlagarde
20961d63
HDRP: Update changelog
6 年前
sebastienlagarde
60a9b978
HDRP: Update changelog
6 年前
sebastienlagarde
1b4e9b5a
HDRP: Update changelog
6 年前
sebastienlagarde
1b755a40
Add opacity parameter for contact shadow
6 年前
sebastienlagarde
810fce03
Update detail map formula for albedo and smoothness
6 年前
GitHub
42d2cfa0
Merge pull request #1736 from Unity-Technologies/fix-warning-in-decal-shader
Fix warning in decal shader - truncation vector
6 年前
sebastienlagarde
b1ac2b19
Fix warning in decal shader - truncation vector
6 年前
sebastienlagarde
29fc220b
HDRP: Remove planar and cubemap reflection test that are broken for now
6 年前
sebastienlagarde
ce6e4e7f
Revert "Merge pull request #1733 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order"
This reverts commit 3a95cb98b694bf2f16fe02b83b980e4d426535f3, reversing
changes made to 034f0bad76156d1140fcef3404256f876ecd61ac.
6 年前
sebastienlagarde
e53ca1bf
HDRP: Remove warning
6 年前
GitHub
a23ab980
Merge pull request #1734 from Unity-Technologies/HDRP/decals/v2_1/snap_to_grid
Hdrp/decals/v2 1/snap to grid
6 年前
Paul Melamed
03e24a81
updated changelog
6 年前
Paul Melamed
8ebddf0c
Changed how decal projector extents are modified in the UI, to make editing more intuitive
6 年前
GitHub
45feea45
Merge pull request #1733 from Unity-Technologies/HDRP/decals/v2_1/material_draw_order
Hdrp/decals/v2 1/material draw order
6 年前
Paul Melamed
699f2047
modified changelog, rearranged inspector order
6 年前
Paul Melamed
b61a3946
decal material draw order
6 年前
GitHub
4312d844
Merge pull request #1730 from Unity-Technologies/hdrp/fix-namespaces
Hdrp/fix namespaces
6 年前
Nerites
d1950af0
Merge branch 'xrsettings' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
GitHub
0f6c468e
Merge pull request #1729 from Unity-Technologies/HDRP/decals/v2_1/depth_bias
Hdrp/decals/v2 1/depth bias
6 年前
Nerites
8996ef80
Removed ifdefs which should be unneeded with proper XRGraphicsConfig
usage
6 年前
Remi Slysz
2f639eeb
fix no namespace runtime class
6 年前
Paul Melamed
d82bbcf8
updated changelog
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
Julien Ignace
6e6f073b
Cleaned up sky editor setup for common settings.
6 年前
Remi Slysz
91dc927e
fix wrong namespace runtime class
6 年前
Paul Melamed
bf15dbc1
added depth bias to mesh decals
6 年前
martint-unity
7f0c6d41
Added updates to change log
6 年前
Nerites
0a934824
Removed all includes of UnityEngine.XR from HDRP. Removed all calls to
XRSettings from HDRP.
6 年前
Julien Ignace
13c603cb
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Remi Slysz
389d3eb5
fix no namespace editor classe
6 年前
GitHub
155c2f6d
Merge pull request #1725 from Unity-Technologies/HDRP/move-transparent-prepass
Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting.
6 年前
martint-unity
d638cb4b
one more new line
Added another new line character since that is how the save dirty scene looks like
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Nerites
b787091f
Protected StereoRenderingPath with #if UNITY_EDITOR pending move of
StereoRenderPath
6 年前
Remy
e15aef56
Move auto bake for TestRunner from HDRP to the test framework.
Add context menu option for scenes to toggle the needed asset label and apply necessary settings (manual lightmap bake, .gitignore for lightmapping data).
6 年前
Remi Slysz
c072c88e
fix wrong namespace editor classes
6 年前
sebastienlagarde
d8d59c81
Fix decal upgrade script
6 年前
martint-unity
0d207da9
Fix for prompting dirty shader graph
Wen a shader graph is dirty it will now tell you the name of it.
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
GitHub
9cbef7da
Merge pull request #1720 from Unity-Technologies/Fix-version-number-in-HDRP-asset
Fix version number in HDRP asset
6 年前
GitHub
953cdf48
Fix normalizations in Shader Graph with LWRP ( #1571 )
* Remove double normalization
* Update changelog
* Normalize tangent and bitangent in pixel remap
* Fixes for PR
- Do correct normalization
- Update changelog
- Update importer version
* Missing post-processing submodule update
* Fixes to changelog
6 年前
sebastienlagarde
466061e1
Fix version number in HDRP asset
6 年前
GitHub
9bfdc03d
Merge pull request #1719 from Unity-Technologies/Fix-decal-ui
Fix Decal 'affect basecolor' to always be display for decal material
6 年前
GitHub
d28560f9
Set stage capability for Texture2DArray and Texture3D nodes ( #1651 )
6 年前
Evgenii Golubev
cbab4ede
Fix texture scrolling direction
6 年前
GitHub
13be0eec
Merge pull request #1717 from Unity-Technologies/Update-test-for-HDRP
Update decal test for HDRP broken with last PR
6 年前
GitHub
868aeec4
Generate correct depth and shadow passes for LW with alpha clip ( #1590 )
* Add minimal surface definition to LWRP depth and shadow passes
* Update changelog
* Fix LW Unlit subshader shadow/depth clip
6 年前
sebastienlagarde
8e046568
Update decal test for HDRP broken with last PR
6 年前