Sebastien Lagarde
97a2db70
HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
8 年前
Julien Ignace
1260f4fb
Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
8 年前
Evgenii Golubev
702da3ab
Replace the reciprocal with the division for readability
8 年前
Julien Ignace
9b94966f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
b691a844
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
8 年前
Evgenii Golubev
fe62dd2b
Remove an outdated TODO
8 年前
Evgenii Golubev
bfabcc16
Implement GetEllipsoidalDistanceAttenuation() for line and area lights
8 年前
Evgenii Golubev
2c052fee
Fix numerical integration issues
8 年前
Evgenii Golubev
60997982
Naming consistency improvements
8 年前
Evgenii Golubev
f2bf0055
Perform branching on light type earlier
8 年前
Evgenii Golubev
8ba9f706
Make the LTC line algorithm numerically safe
8 年前
Evgenii Golubev
f85c5fe4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
0ae839d1
Add TODOs
8 年前
Evgenii Golubev
a8c88c7d
Add dielectrics for testing
8 年前
Evgenii Golubev
700f909f
Update preprocessor definitions
8 年前
Evgenii Golubev
ca4fef9f
Add the initial implementation of LTC line lights
8 年前
GitHub
e23c3b62
Merge pull request #19 from Unity-Technologies/LitUI_Splitting
Split LitUI in BaseLitUI and LitUI
8 年前
Paul Demeulenaere
edb3630a
Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges)
8 年前
Aras Pranckevicius
4e936089
Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
8 年前
sebastienlagarde
91937fed
HDRenderLoop: Merge FPTL - start light application
- all broken for now
8 年前
Julien Ignace
1622e984
- Disabled SkyRendering when no HDRI is present.
- Temporarily disabled DynamicGI.UpdateEnvironment() call for now (was too slow if done each frame).
8 年前
Julien Ignace
4b803be4
Fixed compilation and renaming because of last merge.
8 年前
Julien Ignace
442892e0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Julien Ignace
44b015c9
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
8 年前
joce
9a543d90
update to latest GraphView
8 年前
joce
b965052b
update to latest canvas2d branch
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
bdd758ff
Add GraphView as submodule
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
0b37ab28
Remove GraphView copy
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
ab990b62
TypeMapper and ScriptableObjectFactory
Only used in AbstractGraphInspector for now
8 年前
joce
4702ac61
Updated graphs
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
2a1b5b99
TypeMapper => GraphTypeMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
c5baafe7
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
7ab5cea2
Update shader graphs (placement was broken)
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
cfc167d9
TypeMapper now derives from BaseDataMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
134a3007
Update to latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
574bc97d
First implementation of node collapsing for MG
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
af7694ae
GraphView update
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
66dac0cd
Fix GraphView editorconfig file.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
64bf0c23
Fix MaterialGraph to match updated Unity changes
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
36c08357
Commandable manipulator for #11
8 年前
joce
98e645eb
Make Node and NodePresenter members private
They still accessible through public (and in the case of Node, virtual)
interfaces.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
4ff1c093
NodeDrawer now derives from Node.
And all the superfluous files have been removed.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
d683bd58
Handle nodes without any output
The right container simply isn't shown in this case.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
4a3e71ed
Modify Node to be compatible with MG's layout
- NodalView.uss is now gone as the Node's layouting is now in GraphView.uss
- Node now has a bunch of containers to match Hugo's design
This is not be final as, for example, the collapse button is an ugly button
and we're not yet dealing with empty input/output list as required.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
0a990a6d
allow specifying the UV channel on the UV node.
8 年前
Tim Cooper
8133e0c7
Focus graph when changing selection.
8 年前
Tim Cooper
17429180
Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with.
8 年前
joce
2539e9c2
Undo optimization that broke edges
Edges where no longer following the anchors when the node was being moved.
Signed-off-by: joce <joce@unity3d.com>
8 年前