5536 次代码提交 (92ea5c34-a1c3-4093-be74-c06a9885ae3c)

作者 SHA1 备注 提交日期
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 7 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 7 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 7 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 7 年前
Matt Dean 88372b5f Add ref keyword (fix) 7 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 7 年前
Matt Dean 70436083 Remove GC allocations on preview property collection 7 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 7 年前
Matt Dean 15328c1d Add support for Fixed gradient mode 7 年前
Matt Dean 2a3637d0 Override GradientShaderProperty declaration for preview rendering 7 年前
Matt Dean 348a9654 Change GetPreviewProperty to return list for multiple properties from one slot 7 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 7 年前
Matt Dean ff7c4856 Fix serialisation of preview properties in Gradient Asset node 7 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 7 年前
Martin Thorzen 8742fc7b Merge branch 'master' into node-settings 7 年前
GitHub fcff252a Update HDRenderPipeline.md 7 年前
GitHub 8aa3aeb5 Merge pull request #1113 from Unity-Technologies/Documentation 7 年前
GitHub f79d38be Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip 7 年前
GitHub 8ac0b4ee Merge pull request #1109 from Unity-Technologies/Documentation 7 年前
GitHub 8def5304 Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade 7 年前
GitHub dff79f94 Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI 7 年前
GitHub 545d49f4 Merge pull request #1105 from JacobSmaga/patch-1 7 年前
GitHub b5893e80 Update README.md 7 年前
GitHub 218a34d2 Merge pull request #1103 from Unity-Technologies/shadows-fixes 7 年前
sebastienlagarde 769edc1f Missing "(R)" in caption for iridescence UI 7 年前
GitHub fe0c8444 Merge pull request #1104 from Unity-Technologies/Fix-UI-warning 7 年前
sebastienlagarde e670e7f3 Fix UI warning 7 年前
uygar 32641789 Enabled support for rendering into slices as the runtime supports it now. 7 年前
GitHub 72f39fe6 Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back 7 年前
GitHub f5d1e46d Merge pull request #1101 from Unity-Technologies/shadows-fixes 7 年前
GitHub 2441441c Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader 7 年前
sebastienlagarde b2fda65b Fix warning in shader 7 年前
uygar f40129d8 Fixed blending of inactive cascades. 7 年前
sebastienlagarde 113d9c54 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub fdf6a3e2 Add a comment 7 年前
GitHub 992a18a3 Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes 7 年前
sebastienlagarde dc4d9927 HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor 7 年前
GitHub 82d0e98b Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override 7 年前
sebastienlagarde e519cc25 HDRenderPipeline: Add specular color debug override 7 年前
Felipe Lira b37a37c8 Added fog exp back to lw. 7 年前
GitHub a9f65e3e Merge pull request #1097 from Unity-Technologies/Make-XXXGUI-class-public 7 年前
GitHub 8192ff33 Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade 7 年前
GitHub 4dea02f4 Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors 7 年前
Felipe Lira 254ebe81 Added IgnoreProjector tag to shaders as projectors will not be supported on SRP. 7 年前
sebastienlagarde 09911a1b Make XXXGUI class public 7 年前
GitHub 0cac8121 Merge pull request #1091 from Unity-Technologies/lw/bugfixes 7 年前
Evgenii Golubev 29d12167 Fix voxelization for rotation (WIP) 7 年前
Felipe Lira 119f4157 Fixed shadow precision issues on mobile. 7 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 7 年前
Felipe Lira a0db87bc Changed shadow filtering precision to float 7 年前