Matt Dean
35596864
Add Distortion Texture functionality
7 年前
Matt Dean
09db20ac
Renames and cleanup
- Rename all instance of "Distortion" to "Opaque"
- Change cbuffer name to "Opaque Copy"
- Fix require/requires inconsistency
- Fix relative path in sampling shader
7 年前
Matt Dean
0084aaa8
PR Fixes
- Rename TextureScale.Full > TextureScale.One
- Release opaque RT
- Implement CreateRTDesc function to handle scaling
- Fix return on missing depth
- Change texcoord to dimension 2
- Change interpolators to float precision
- Remove projection calcs in vertex shader
- Change fragment division to multiplcation
7 年前
Matt Dean
500dc7e2
More PR fixes
- Change sampling offset to uniform and remove shader pass
- Change Scale 1 to point filtering
- Change Scale 0.5 to bilinear filtering
- Add bilinear 0.25 scale option
- Add DrawAnimatedPopup method
7 年前
Matt Dean
e1c4f751
Rename OpaqueDownsampling and remove cast to half
7 年前
Matt Dean
5ccf2696
Remove unnecessary multiplication
7 年前
Matt Dean
cc5f9bc7
Add cast to half
7 年前
Felipe Lira
b2a5b861
Fixed SamplingShader compiler error in GLES2
7 年前
Felipe Lira
0c072a52
Added pass names to improve shader stripping debug readability. Fixed a typo.
7 年前
Brandon Fogerty
5a959061
LWRP XR Single-pass Instancing and Multi-view Support
Added support for single-pass instancing and multi-view support for XR with LWRP.
7 年前