505 次代码提交 (91638db9-3a3c-485e-9ec5-f90ea2d6e7d0)

作者 SHA1 备注 提交日期
sebastienlagarde aa06ca56 Minimal loop wit forward shader 8 年前
mmikk c7d5b507 fix refl shader compile errors due to roughness/perceptualRoughness 8 年前
sebastienlagarde 76f890ea Very minimal loop done, display red shader 8 年前
vlad-andreev 3eb07ca4 fix shader (perceptualRoughness->roughness) 8 年前
sebastienlagarde 2fae393e More work 8 年前
vlad-andreev 269c29f8 fixed script compile errors in the standalone build 8 年前
sebastienlagarde c4848bb4 Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
vlad-andreev 7bb76860 [fptl] non-shadowcasting directional lights were turning the scene black 8 年前
sebastienlagarde 1ec6d8b9 First set of files 8 年前
vlad-andreev 8104f191 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 269e8d24 Revert " Fix error after merge trunk" 8 年前
sebastienlagarde 907c12cd Fix error after merge trunk 8 年前
vlad-andreev 0751ef4a [fptl] removed multiple Submit() calls 8 年前
vlad-andreev 0bfdd8a7 fix exception when not all active lights have shadows enabled 8 年前
mmikk 195cdbc5 fix cookie coord for point light 8 年前
vlad-andreev 03f141d0 TextureCache: rolled back format conversion code, fixed test scene to match code changes 8 年前
vlad-andreev 371607ee fix cut and paste issue 8 年前
vlad-andreev 033ba931 fptl: baked reflection probes 8 年前
vlad-andreev dd40738f revert the forward loop test scene to using the forward loop.. 8 年前
vlad-andreev c2d1fc80 test scene fix 8 年前
vlad-andreev 2ef69948 fptl: fixed point light cookie transform 8 年前
vlad-andreev c15dfde0 separate test scene for fptl 8 年前
vlad-andreev 54dac420 fptl: cookie texture settings and conversion, RGBA cookies 8 年前
vlad-andreev 51a4931d fix tabs 8 年前
vlad-andreev f41bce43 hotswapping/reimporting of cookie textures 8 年前
Aras Pranckevicius b226d5cd Update for CubemapArray API changes 8 年前
vlad-andreev 01f87afe fix material lifetime 8 年前
vlad-andreev 4e8bf0ba fptl: fix specular in linear 8 年前
vlad-andreev 326ac6a3 fptl: proper linear rendering 8 年前
vlad-andreev 1e9b2021 skybox cleanup 8 年前
vlad-andreev 8edbc012 github desktop got confused.. 8 年前
vlad-andreev d8b94019 fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
vlad-andreev 13e0bb9f fixed build after merge 8 年前
mmikk e7419ce5 use BC6H instead of DXT5 8 年前
mmikk 5a3b035e insert early out in shadow code for finite lights 8 年前
vlad-andreev 99c59769 fptl: fixed directional shadows in scene view 8 年前
Tim Cooper 6f66febe [material graph]Fix standalone compile issue. 8 年前
Tim Cooper ff11a50c [Material node] use color property instead of field. 8 年前
Tim Cooper 8ecfe640 [material graph]Remove upgrade code, no needed yet. 8 年前
Tim Cooper 29600f72 [Material graph] Fix up subgraph asset reference serialization. 8 年前
Tim Cooper b42e0339 [Material Graph]Fix up texture node serialization. 8 年前
Tim Cooper d759e955 [Material Graph]Tidy up integration testing. 8 年前
Tim Cooper 6cf280f3 [Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs 8 年前
Tim Cooper 2926e86a [Mat Graph]Remove standard asset stuff, not needed. 8 年前
Tim Cooper 31fa7c60 [Material Graph]Readd export button. Fix issue with sub graph exports. 8 年前
Tim Cooper 5055d67e [Material graph]More testing + fix things that are broken with the tests. 8 年前
Tim Cooper b6ca28a2 [material graph]Make newline platform standard. 8 年前
Tim Cooper 95b250d2 [material graph] Fix newline issues. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 480131e4 [Material Graph]Split out lighting functions to different files 8 年前