23 次代码提交 (90fc49a7-4963-4d10-9db7-f458b4ad00ef)

作者 SHA1 备注 提交日期
mmikk dd5961c9 added an exact 2D rejection prepass at 64x64 tile level 8 年前
mmikk 5802bde9 remove some code duplication for sphere vs. tile overlap 8 年前
mmikk 1c4a150e finally got around to replacing this with a suitable intrinsic 8 年前
mmikk 4e597199 separate out sort routines 8 年前
mmikk 794e5e25 oops, forgot to remove this 8 年前
mmikk 8dc19aa6 fix a clamping bug when fine pruning disabled in fptl 8 年前
mmikk 39a9d002 switch some structured buffers to regular buffers 8 年前
mmikk 11332e04 switch to using our actual pound defines. 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
mmikk 8ef3ae75 misc bug fixes 8 年前
Antti Tapaninen 65e1c7e7 workaround hlsl bytecode/metal output issue that only triggered on iOS 8 年前
mmikk 53139a71 prevent crash on iOS from illegal access 8 年前
mmikk 65dc77ef fix something obvious :) 8 年前
GitHub 89421bcf Merge branch 'master' into metal 8 年前
mmikk e8505d17 switch to structured across the board 8 年前
mmikk caf9e0b1 get rid of some warnings (all false positives) 8 年前
Antti Tapaninen 48d64603 unify lightlistbuild compute kernels a bit + spaces to tabs 8 年前
Antti Tapaninen 5764f6b9 remove lightlistbuild compute shader warnings, unify few things between fptl/HD renderloop versions 8 年前
robbiesri 43c6af23 Partial commit of compute updating 8 年前
Robert Srinivasiah 16072312 More progress to VR FPTL 8 年前
Antti Tapaninen 097f384d metal/ios: proper fix for out of bounds issue with g_vBigTileLightList 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
mmikk e314c854 support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前