sebastienlagarde
1ec6d8b9
First set of files
First set of files submit to iniate the project and be able to work from
home :)
This is WIP and files will move/change.
For now just a set of file mostly empty, setup name etc...
8 年前
sebastienlagarde
e0d8b29f
Minor change, add unity_reversed_z
8 年前
sebastienlagarde
ff5e75b4
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
sebastienlagarde
589fe428
HDRenderPipeline: More work on tesselation
8 年前
Sebastien Lagarde
83594dd2
HDRenderPipeline: Big renaming Tesselation => Tessellation
8 年前
Sebastien Lagarde
b60287f0
HDRenderPipeline: Make distance based edge factor (WIP, lot of thing to change)
8 年前
Sebastien Lagarde
1c86fa3a
HDRenderPipeline: Lot of change, still motion vector pass to fix
8 年前
Sebastien Lagarde
f4f59ad1
HDRenderPipeline: Add distance and screen adapation + backface culling
miss frustrum culling
8 年前
Sebastien Lagarde
5460dd7b
HDRenderPipeline: Add worldViewFrustrum cull to tesselation
8 年前
sebastienlagarde
66834685
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
- HDRI reflection is flipped, but HDRI and procedural sky are flipped
each other. For now fix the HDRI sky and we will fix procedural sky
after
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Evgenii Golubev
ad7a69ba
Fix tessellation during the shadow pass
7 年前
Sebastien Lagarde
36f3cfd4
merge unity 2017.3
7 年前
Evgenii Golubev
d57bf9b9
Fix tessellation frustum culling, clean and optimize
7 年前
Sebastien Lagarde
370d90c0
HDRenderPipeline: Fix various shader compiler warning
7 年前
Evgenii Golubev
0ed1b80b
Global rename
positionSS -> positionNDC
unPositionSS -> positionSS
unTileCoord -> tileCoord
ComputeScreenSpacePosition() -> ComputeNormalizedDeviceCoordinates()
7 年前
sebastienlagarde
d83489f4
Change ShaderLibrary to use REAL instead of float/half
7 年前
sebastienlagarde
ecdf681c
ShaderLibrary, change REAL to real
7 年前
sebastienlagarde
742c208a
Fix compilation issue with instancing and tessellation
7 年前