169 次代码提交 (8a48bd4c-1fad-4b6e-b00d-f916a7489592)

作者 SHA1 备注 提交日期
sebastienlagarde f8faff6d Miss one file 6 年前
sebastienlagarde 81d84be4 Fix issue with shader resource of sky 6 年前
Julien Ignace b1d1aa2f Fixed shadow fade out of punctual lights with max shadow distance. 6 年前
Tim Cooper df2b3c10 Meta Fix, using world2clip instead of pbject2clip 6 年前
Tim Cooper 4918659e Update shadergraph module 6 年前
Tim Cooper a6e72ad1 Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into 2018.1 6 年前
Tim Cooper 9e436e17 Merge branch 'Backport-2018.1-PR1032' into 2018.1 6 年前
Tim Cooper e6824f80 Make sure we get the correct lightmap decode parameters when in gamma mode 6 年前
Thomas 6463cc0f Fix for packman 6 年前
GitHub ad9a4ea6 Merge pull request #1030 from Unity-Technologies/update-shadergraph-2018.1 6 年前
Peter Bay Bastian 5955e836 Update ShaderGraph submodule 6 年前
sebastienlagarde fc7ceeb5 Fixed comment and typo about line light function/calculation 6 年前
sebastienlagarde c4720832 Add missing .meta documentation folder 6 年前
GitHub 51f6eb03 Merge pull request #1026 from Unity-Technologies/Various-light-fix-HD 6 年前
sebastienlagarde 291c30a1 Various light fix for HD 6 年前
Tim Cooper e9f3aed2 Merge branch 'Backport-2018.1-PR1024' into 2018.1 6 年前
Tim Cooper 9b5758ed Fixed a few upgrading bugs 6 年前
Tim Cooper 94bb17bd Added more upgraders 6 年前
GitHub 0db4c02b Merge pull request #1023 from Unity-Technologies/update-shadergraph-2018.1 6 年前
Tim Cooper e9de4200 Merge branch 'Backport-2018.1-PR1021' into 2018.1 6 年前
Tim Cooper 76c5f2e6 LWRP - Disable stereo on cams that don't have both target eyes enabled 6 年前
Tim Cooper c2217d37 Merge branch 'Backport-2018.1-PR1020' into 2018.1 6 年前
Tim Cooper f6a9d257 Actually fix the typo in temp var name 6 年前
Tim Cooper cffa61f2 Move UnityStereoTransformScreenSpaceTex to Core.hlsl 6 年前
Tim Cooper 4a17fb01 Create Screenspace texture macro for LWRP 6 年前
Tim Cooper 179ce584 Unify SetupIntermediateResourcesSingle + SetupInter'ResourcesStereo 6 年前
Tim Cooper ad318cf6 Simplify start/stop stereo rendering apperance 6 年前
Tim Cooper 5d8d8a04 Workaround stereo instancing issue with unity_StereoEyeIndex 6 年前
Tim Cooper f0d70be7 LWRP - Work around texture array blit issue for screen-space shadow map 6 年前
Tim Cooper 7fdbf48d Add texture array support to _ScreenSpaceShadowMap samples 6 年前
Tim Cooper 5fb9676e Fix parameter name typo 6 年前
Tim Cooper 34a401c8 Screenspace Shadow samples work in stereo doublewide 6 年前
Tim Cooper bd120376 Progress toward stereo-ized shadows (WIP) 6 年前
Tim Cooper 7fc5180c Properly bind shadow maps when stereo texture arrays are being used 6 年前
Tim Cooper 33926192 Support depth texture correctly in stereo 6 年前
Tim Cooper b2cf3962 Fix existing typo 6 年前
Tim Cooper c413cf12 Add stereo instancing/multi-view support to LWRP mat shaders 6 年前
Peter Bay Bastian 5bd40091 Update ShaderGraph submodule 6 年前
GitHub 9a166d7d Merge pull request #1015 from EvgeniiG/fix_tessellation_uv 6 年前
sebastienlagarde ef3ceb25 Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place 6 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 6 年前
Evgenii Golubev b7f42cb7 Make sure passes that require UV2 and UV3 actually have access to them 6 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 6 年前
GitHub 22b140ec Merge pull request #1013 from Unity-Technologies/2018.1_HDRP_MaterialUpgrader 6 年前
Remy 4097366b Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies/ScriptableRenderPipeline into 2018.1 6 年前
sebastienlagarde fb2d62e1 Fix wrong pragma 6 年前
sebastienlagarde 6e72077d Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization. 6 年前
Sebastien Lagarde 3a5a6a2f Save a few ALUs 6 年前
Sebastien Lagarde 60bcac15 Fix several shader and C# warning 6 年前
sebastienlagarde 054d7fdb Initial documentation to get past validation checks 6 年前