Peter Bay Bastian
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315fa5db
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Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
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7 年前 |
Peter Bay Bastian
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1513eb00
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Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
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7 年前 |
Peter Bay Bastian
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45e02be9
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Rename *Drawer to *View
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7 年前 |
Peter Bay Bastian
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47925068
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#35 Unify {Graph,Material}NodePresenter
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7 年前 |
Peter Bay Bastian
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11134a7d
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Remove old inspector
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7 年前 |
Peter Bay Bastian
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485654b6
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#31 Graph inspector now lives inside graph editor window (also, it works again!)
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7 年前 |
Peter Bay Bastian
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696062ae
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#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
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7 年前 |
Peter Bay Bastian
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ecb231e6
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#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
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7 年前 |
Peter Bay Bastian
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f59ddd5e
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#35 Remove meta file that got away
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7 年前 |
Peter Bay Bastian
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f2510f42
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#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
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7 年前 |
Peter Bay Bastian
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d470f1f1
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Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
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7 年前 |
Peter Bay Bastian
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f589fb80
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Preview rendering works again for non-time-dependent nodes
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7 年前 |
Peter Bay Bastian
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72c6ad7a
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Push NodeDrawer members down into MaterialNodeDrawer
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7 年前 |
Peter Bay Bastian
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dfe9bbae
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Enable pixel caching for nodes (should yield better performance)
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7 年前 |
Peter Bay Bastian
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8fd68583
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Preview is now actually hidden when inactive or hidden
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7 年前 |
Tim Cooper
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b1e5c75f
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Update shader generation tests.
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7 年前 |
Tim Cooper
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e3f06249
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Shader name is now the name of the file.
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7 年前 |
Tim Cooper
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8f5cab45
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[fixes]Fix broken unit tests.
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7 年前 |
GitHub
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ea281f24
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Merge pull request #41 from stramit/crash-fixes
Crash fixes
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7 年前 |
Yuanxing Cai
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a1e42ea7
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Fixed the shortcut problem in a proper way.
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7 年前 |
Yuanxing Cai
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f0b691e4
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* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
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7 年前 |
GitHub
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34657a4b
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Update Unity branch in README.md
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7 年前 |
Yuanxing Cai
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77e26863
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Merge branch 'master' into crash-fixes
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7 年前 |
Tim Cooper
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f9b09347
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remove testable suffix (not needed)
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7 年前 |
Tim Cooper
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28cf7cb6
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Upgrade to trunk based graph view.
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7 年前 |
Tim Cooper
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870f055f
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Remove graph view.
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7 年前 |
Tim Cooper
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3ff875cf
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minor tidy of files
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7 年前 |
Yuanxing Cai
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daa21fd3
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Fixed a crash when deleting nodes from the graph.
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7 年前 |
Tim Cooper
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c54ee0eb
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String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
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7 年前 |
Tim Cooper
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761baa4b
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Reuse editor window for a graph if the window is already open.
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7 年前 |
Tim Cooper
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d2627032
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Start work on 'unit testing' each node.
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7 年前 |
Mads Ronnow
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3ecf6537
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Cleaned up MaterialGraphPreviewGenerator
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7 年前 |
Filip Iliescu
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b5178bda
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add a reflection probe test to handle the HDR camera bug
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7 年前 |
Filip Iliescu
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40bd91ef
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update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
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7 年前 |
Filip Iliescu
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ac0dbace
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get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
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7 年前 |
Filip Iliescu
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f10d63ca
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with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
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7 年前 |
Filip Iliescu
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f7e8412b
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renderpass API mostly working although forward is inverted in Z for some reason
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7 年前 |
Filip Iliescu
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3d513860
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WIP: renderpass refactor to enable both scene view and depth reads
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7 年前 |
Filip Iliescu
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23202e49
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merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Filip Iliescu
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6ef0b7ab
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merge in Mortens changes from master
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7 年前 |
Filip Iliescu
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41b0ab25
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post merge: update shadow code
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7 年前 |
Filip Iliescu
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4adbf45e
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Merge branch 'master' into OnTileDeferred
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7 年前 |
Filip Iliescu
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fec938bb
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dont use static for ComputeBuffers
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7 年前 |
Filip Iliescu
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24a740f9
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lighting tweaks
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7 年前 |
Filip Iliescu
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4c9b068b
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rework demo a bit. tweak lighting settings, shadows and regenerate lighting
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7 年前 |
Filip Iliescu
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aa51dadc
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fix up a couple test scenes
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7 年前 |
Filip Iliescu
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a981054d
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rework controls for test scene
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7 年前 |
Filip Iliescu
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bdca8876
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rework the reflection test by using a debug cubemap to make sure its sampling in correct location
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7 年前 |
Filip Iliescu
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9f641209
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WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
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7 年前 |
Filip Iliescu
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74b604f6
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fixup refelction probes and get lighting lighting generated correctly
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7 年前 |