Julien Ignace
a851ac6e
Hide debug exposure entry when no related debug mode is enabled.
7 年前
GitHub
7f7b6cd3
Merge pull request #1118 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
7 年前
Frédéric Vauchelles
cac44820
Fixed depth pyramid buffer
7 年前
GitHub
fcb12503
Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure
Added debug exposure parameter to several debug modes.
7 年前
Frédéric Vauchelles
a939e5aa
Added TexturePadding utility
7 年前
GitHub
e34444b0
Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor
For opaques use decal diffuse alpha for all channels.
7 年前
Aleksandr Kirillov
01eba7d0
Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
7 年前
Paul Melamed
ac77aad6
For opaques use decal diffuse alpha for all channels.
For transparent, if material alpha is less than decal alpha replace it with decal alpha.
7 年前
Frédéric Vauchelles
ab299efc
Added viewport copy for GPUCopy
7 年前
Felipe Lira
5e96c7f1
Fixed issue in the order of local light shadow indices. Shadow info gets stored into a shadow bitmask. Refactored to make both lit and shadow pass use the lightData struct.
7 年前
Aleksandr Kirillov
10d82e06
Refactored the common code to not depend on specific global variable names.
7 年前
GitHub
08de75b2
Merge pull request #1135 from Unity-Technologies/Fix-up-layered-lit-materials-with-a-subsurface-mask-map
Fix up layered lit materials with a subsurface mask map
7 年前
Paul Melamed
22cfa928
added texture2d atlas
7 年前
Sebastien Lagarde
7fa77a07
Fix up layered lit materials with a subsurface mask map
7 年前
Evgenii Golubev
8db6f218
Optimize SampleHemisphereCosine() to not require a tangent frame
7 年前
Paul Melamed
76eb75c7
Merge branch 'master' into decals/texture_atlas
7 年前
GitHub
f25323ae
Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue
Fixed an issue where putting Sky Lighting Override mask to "Everythin…
7 年前
Evgenii Golubev
694eebc4
Fix the NaN issue with IntersectRayAABB()
7 年前
Paul Melamed
0c97c0da
initial commit
7 年前
GitHub
e1279e5b
Merge pull request #1132 from Unity-Technologies/decals/transform_fix
fix decal projector not reacting to change in transform, add more des…
7 年前
Evgenii Golubev
17d8f4ec
Improve the quality of volumetric lighting reprojection
7 年前
Paul Melamed
45bae982
fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code.
7 年前
GitHub
7650c7a6
Merge pull request #1121 from EvgeniiG/master
Add local box volume support to volumetrics
7 年前
Evgenii Golubev
d1979a90
Update the reference
7 年前
GitHub
b9ca6b50
Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe
Fixed an issue when using wireframe without a full screen render targ…
7 年前
Evgenii Golubev
92ea5c34
Clean up VBuffer sampling
7 年前
GitHub
eb9c9469
Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix
Fix compile warning for decals about using derivatives inside a loop
7 年前
Evgenii Golubev
8ebbdf07
Fix the edge darkening issue with volumetric lighting
7 年前
Julien Ignace
59d93b72
Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore
- Now clearing background only test the validity of the "Visual Sky" (instead of testing also the "Lighting Sky")
- Added a warning if "Everything" is set as a Sky Lighting Override Mask
- Changed the behavior of SceneView wrt to Volume layer mask. Now it uses the mask of the "main camera" if it exists, otherwise we use Everything minus Lighting Override Mask
7 年前
Evgenii Golubev
5ef3dc32
Fix issue with out-of-bounds look-ups in the clustered data structure
7 年前
Paul Melamed
2cf56db5
fix texture lod selection for clustered decals
7 年前
Jens Holm
af05fcf1
Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
7 年前
Jens Holm
8201871e
Add meta properties in the CopyPasteGraph
7 年前
Martin Thorzen
3d65bbd2
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
7 年前
Matt Dean
ee59804c
Update ChannelEnumControl to UIElements and USS
7 年前
Jens Holm
74c313c2
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
GitHub
09124350
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
7 年前
Peter Bay Bastian
03c0b504
Remove uses of .NET 4+ only API
7 年前
Matt Dean
eda467e3
Remove ref keywords
7 年前
Matt Dean
dcfde51b
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
7 年前
Matt Dean
88372b5f
Add ref keyword (fix)
7 年前
Martin Thorzen
b817a5cd
Removed unneccessary styling
7 年前
Matt Dean
70436083
Remove GC allocations on preview property collection
7 年前
Martin Thorzen
ed104fa3
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
7 年前
Matt Dean
15328c1d
Add support for Fixed gradient mode
7 年前
Martin Thorzen
1dfe50bd
Removed the control attributes
7 年前
Matt Dean
2a3637d0
Override GradientShaderProperty declaration for preview rendering
7 年前
Martin Thorzen
2fde6ea5
Moved the node settings menu to the right place.
7 年前
Matt Dean
348a9654
Change GetPreviewProperty to return list for multiple properties from one slot
7 年前
Martin Thorzen
2ff4fbd7
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
7 年前