5510 次代码提交 (7fa77a07-73c6-450b-a950-f63e1dd2a7ec)

作者 SHA1 备注 提交日期
GitHub c1b7ac66 Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader 7 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 7 年前
sebastienlagarde 29c37387 HDRenderPipeline: fix compil issue in upgrader 7 年前
Joel de Vahl 398a11e4 Fixed a few upgrading bugs 7 年前
sebastienlagarde 00c5c204 Fix wrong pragma 7 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 7 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 7 年前
GitHub 456f99ff Merge pull request #1011 from Unity-Technologies/decals/tex2dlod_and_atlas_fix 7 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 7 年前
Paul Melamed 66660c1e Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization. 7 年前
Evgenii Golubev 422e0f93 Optimize 7 年前
GitHub a29f9db9 Merge pull request #1010 from Unity-Technologies/fix-shader-warning 7 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 7 年前
Sebastien Lagarde edfea7bc Fix several shader and C# warning 7 年前
Evgenii Golubev 8b36e2c8 Remove fixed-mode transmittance evaluation from directional lights 7 年前
Evgenii Golubev 3e0ba18e Use the full Disney formulation for transmission 7 年前
Evgenii Golubev 6f21cb07 Implement an approximation for mixed-mode transmission 7 年前
Evgenii Golubev d474e7e5 Always use wrapped NdotL for transmission 7 年前
Paul Melamed ace24f84 After cleanup set texture atlas and decal mesh to null so that they get recreated. 7 年前
Evgenii Golubev 46f87a0c Rename 7 年前
Evgenii Golubev 021ed220 Rename auto thickness to mixed thickness 7 年前
Remy ada0ecaa Support for non-linear texture as input for the texture combiner. 7 年前
Peter Bay Bastian 89956ea8 Update ShaderGraph submodule 7 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 7 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 7 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 7 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 7 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 7 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 7 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 7 年前
Jens Holm b1e38c12 Add collapse button on master preview 7 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 7 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 7 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Jens Holm cfaa488d Make serialized window layout serialize abosulte position properties 7 年前
Martin Thorzen dbf93edc Updated teh Graph path functionality. It now saves the path and reads it back 7 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 7 年前
Jens Holm 11eb245d Add acess to master previews texture view and add default size for preveiw in uss 7 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 7 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 7 年前
Jens Holm 6a079706 Add function in WinowDockingLayout to apply layout position or size 7 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 7 年前
Jens Holm d411c659 Refactor resize side handels to use absolute position properties 7 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 7 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 7 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 7 年前
Jens Holm 839077f9 Refactor WindowDraggable to use posiiton left and position right properties 7 年前
GitHub 685fecd6 Merge pull request #286 from Unity-Technologies/trunk-compatibility 7 年前
Martin Thorzen d36a05a1 Fix issues after merge with master 7 年前