1021 次代码提交 (7fa32b4e-bea2-46f8-bf8e-781d89b53831)

作者 SHA1 备注 提交日期
Sebastien Lagarde b835a78b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c95f1451 - Fixed Smoothness maps on Lit/LayeredLit shaders 8 年前
runes 6d7d07de TilePass support for arealights 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
Tim Cooper 57c58904 [mat graph]More remapping 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
Peter Bay Bastian a8450aba Hide right pane in node if there are no output slots 8 年前
Peter Bay Bastian 6b8dd307 Minor style tweak 8 年前
Peter Bay Bastian 780c7cc1 Updated styling to look like Hugo's mockup + fixes 8 年前
Peter Bay Bastian c90ddfc2 USS clean-up for nodes 8 年前
Peter Bay Bastian 6a436d82 Changed TitleBar.uss to use class names rather than naming 8 年前
Peter Bay Bastian 682248e0 Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
Peter Bay Bastian fa8baa2c Created IEnumerable extension for zipping together enumerables 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
Sebastien Lagarde 39e6194b HDRenderLoop: few fix on cluster FPTL, still not work yet 8 年前
Julien Ignace c1b2cb24 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 62c01cdd HDRenderLoop: First no working version of cluster FPTL 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Sebastien Lagarde 4f89be71 HDRenderLoop: minor convention cleanup 8 年前
GitHub fe929a4c Merge pull request #31 from EvgeniiG/master 8 年前
Evgenii Golubev f00d20dd Remove redundant operations 8 年前
Evgenii Golubev 954b1756 Add a light cookie test scene 8 年前
Evgenii Golubev 09670285 Increase the attenuation radius of test area lights 8 年前
Julien Ignace d4e1f7c7 Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before). 8 年前
Evgenii Golubev 4bf4a5aa Merge branch 'LightCookies' 8 年前
Julien Ignace 2fc686ba Synchronized properly texture scale/offset for layeredLit. 8 年前
Evgenii Golubev 586d04f3 Enable two directional light cookie modes 8 年前
Evgenii Golubev d68924b2 Merge branch 'LightCookies' 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 6ff56821 Implement directional light cookies 8 年前
sebastienlagarde 610894d8 HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData 8 年前
Evgenii Golubev ccc496ee Fix a subtle line light bug 8 年前
Sebastien Lagarde 88645019 HDRenderLoop: Re-Enable DynamicGI.UpdateEnvironment(); 8 年前
Evgenii Golubev e8459fe4 Fix comments 8 年前
Felipe Lira e207e7f5 Updated GraphicsSettings to set the HDRenderLoop 8 年前
Evgenii Golubev 4cc31cfe Implement cookie support for point and spot lights 8 年前
sebastienlagarde 3e7b5a91 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 1d30aefc Clean up .gitignore 8 年前
Felipe Lira e7c57392 Merge branch 'scriptablerenderloop-graphicssettings' 8 年前
sebastienlagarde 7fd76a10 HDRenderLoop: Remove warning in skyRender.cs 8 年前
GitHub 3560d0cf Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster 8 年前
GitHub 4936588d Merge pull request #28 from EvgeniiG/master 8 年前
Evgenii Golubev a63c6a5a Add a missing article 8 年前
Sebastien Lagarde ceca355d HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo 8 年前
Evgenii Golubev a18038a4 Improve comments 8 年前
Sebastien Lagarde d3e935de Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster 8 年前
GitHub fd4b83fe Merge pull request #27 from EvgeniiG/master 8 年前