mmikk
7c5b7deb
adding a skydome
This skydome is intentionally set to "Glossy Reflection" which means
it's ONLY to be used with a reflection light set to custom. For a
different use-case uncheck or make a copy.
9 年前
mmikk
c8549891
get rid of redundant blendmode routines
get rid of redundant blendmode routines and don't use overlay mode by
default
9 年前
mmikk
27ed7249
throwing in fptl project
it's a render pipeline in the making
9 年前
Tim Cooper
a00cc631
[Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests.
9 年前
Tim Cooper
8acbd944
[Material Graph]Tidy up test running / folder layout
9 年前
Tim Cooper
1e9597d2
[Material Graph]Remove non needed file.
9 年前
Tim Cooper
b010b419
[MaterialGraph]project files should not be here
9 年前
Tim Cooper
7cf4d1f0
[Material Graph]More tests + tidy custom serialization.
9 年前
Tim Cooper
addd6c34
[Material Graph]Write tests / fix issues as encountered
9 年前
Tim Cooper
d9619701
[material graph] Tidy up API for slot management (make generic).
9 年前
Tim Cooper
0dd596bf
[Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type
Remove redundent code
Set node when adding to graph (do not set owner manually)
Tidy up tests after changes.
9 年前
Tim Cooper
51558db2
[Material graph]hax to serialize texture reference :/
9 年前
Tim Cooper
25971c00
[material Graph] Fix non detected renames and add subgraph nodes.
9 年前
Joachim Ante
e552280d
GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly.
9 年前
Joachim Ante
8c526b38
line endings and remove unused code
9 年前
Joachim Ante
7f741951
Initial ScriptableRenderLoop
9 年前
guanghui.zhang@unity3d.com
0497ef04
Root dir
9 年前