mmikk
d062497d
separate out resolution dependent allocations
separate out resolution dependent allocations
8 年前
Tim Cooper
8f52ff02
[Material Graph]Finish tests for serializable graph
9 年前
mmikk
b35ab050
spot is Z aligned in unity
spot is Z aligned in unity
8 年前
Tim Cooper
ed811c3c
[material graph]Tidy slot reference usages + update tests.
9 年前
vlad-andreev
ce024e75
fixed missing final pass shader in the fptl renderloop asset
8 年前
Tim Cooper
327231db
[Material graph]More tests + fixes along the way.
9 年前
vlad-andreev
1c6878bd
fixed a potential commandbuffer leak in the skybox helper
8 年前
Tim Cooper
c142890b
[Material graph]Logging
9 年前
vlad-andreev
1cb88144
[fptl] use cullResults.culledReflectionProbes instead of FindObjectsOfType()
8 年前
Tim Cooper
07060e1e
[materialgraph] start removing old things.
9 年前
vlad-andreev
19c489a6
[fptl] converted shaders to use autogenerated .hlsl includes
8 年前
Tim Cooper
cf6628c6
[material graph]Fix serialization issues + start adding unit tests
9 年前
sebastienlagarde
5d4ad793
HDRenderLoop: Miss one file
8 年前
Tim Cooper
7a1ca7ce
[material graph]Compiles again.
9 年前
sebastienlagarde
1065c023
HDRednerLoop: Fixed bad code to reconstruct world position
8 年前
Tim Cooper
418682b1
[Material Graph]Refactoring graph architecture.
9 年前
sebastienlagarde
0647d78b
Add a test scene for HDRenderLoop
The scene use few rocks and normal map
8 年前
Tim Cooper
159a13a8
[shader graph]Renable delete. Fix guids so shaders generate properly.
9 年前
vlad-andreev
27937678
added missing dll
8 年前
Tim Cooper
a2b27b3c
[Shader graph]Working on getting previews again.
9 年前
GitHub
87679324
Merge pull request #2 from Unity-Technologies/ShaderLibrary
Merge Shaderlibrary
8 年前
Tim Cooper
34db823b
[shader graph]Data refactor 4 (working kind of now)
9 年前
sebastienlagarde
a333a206
Make deferred rendering wortk and match forward
8 年前
Tim Cooper
af2e75ab
[shader graph]Data refactor 3
9 年前
sebastienlagarde
c4c059ac
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
Tim Cooper
6d78b98e
[shader graph]data refactor pt2
9 年前
sebastienlagarde
4831ee61
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
Tim Cooper
51415775
[shader graph]Data refactor begins.
9 年前
Sebastien Lagarde
0949ab8d
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
Tim Cooper
68752636
[shader graph] Add missing API.
9 年前
Sebastien Lagarde
48e7ab2d
Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary
8 年前
Tim Cooper
d6114824
[canvas2d] more tidying
9 年前
sebastienlagarde
e0d8b29f
Minor change, add unity_reversed_z
8 年前
Sebastien Lagarde
18a4a47d
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
Tim Cooper
15591be8
[canvas2d] Update canvas 2d version
9 年前
Sebastien Lagarde
3b340bc5
forget one file
8 年前
Tim Cooper
d1eb6888
[shader graph]
*properly initialize new graphs
*Reenable combine node.
9 年前
Sebastien Lagarde
6a00b2b9
Add misc function for deferred rendering
- Add world reconstruction function
- Add macro to abstrct GBuffer
- Add lighting information into SurfaceData and BSDFData
- Clean / comment some stuff
Note: forward and deferred code do not produce lighting for now
8 年前
Tim Cooper
556a7777
[shaderGraph]
*Use last shader string instead of hash.
9 年前
sebastienlagarde
016758b2
Update a bit the code for deferred + some notation update
8 年前
Tim Cooper
3d5186ac
[canvas2d]Make examples live in a namespace.
9 年前
sebastienlagarde
4984a6d0
Prepare for deferred rendering
Add FinalPass (for gamma correction), create init buffer and clear
buffer function, prepare deferred renderer buffer. Deferreded pass not
implemented yet
8 年前
Tim Cooper
accce8b1
[canvas2d]Import latest canvas2d
9 年前
sebastienlagarde
fdf8f78f
Bad previous fix, sorry
8 年前
Tim Cooper
a9c7d4bf
[Shader Graph] Add simple test framework to validate generation is consistant.
9 年前
sebastienlagarde
4ec829d0
Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary
8 年前
Tim Cooper
798bca64
[shader graph]
*Use GUID for node identifier instead of instance ID (Stable between runs)
*Cash hash of last generated preview shader string, do not regenerate if it's the same
*Serialize node preview shaders / materials / last generated shader hash (load time optimisation)
*Add node property: canDeleteNode returns false by default. True for pixel master node
*Rarrange popup menu
9 年前
GitHub
213ac319
Merge pull request #1 from Unity-Technologies/API-Validation
Api validation
8 年前
Tim Cooper
f93f8c6b
[shader graph]
*Allow drawn nodes to invaludate the model in OnGUI for the node (if for example the slots change)
*Lighting functions now determine what is available on master pixel node
9 年前
Joachim Ante
2d089ebe
APi validation
8 年前