rename since this issue is specific to HDR (ie. do we have bc6 or not)
- Merge debugViewMaterial with Lightingdebug mode into a DisplayDebug (less pass) - Clean debug code, remove useless file
HDrenderPipeline: Generate hlsl debug functions
Instead of wrtiting functions by hand user can now call generated debug function and override thing he/she want.
fix report light and probe counts in fptl loop