3446 次代码提交 (78d80237-3f39-40c3-a492-212735996baa)

作者 SHA1 备注 提交日期
sebastienlagarde 28a704bc HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call 7 年前
Evgenii Golubev 470cff8e Add Fresnel back to line lights 7 年前
sebastienlagarde 7f832617 HDRenderPipeline: Update sky editor 7 年前
GitHub 1619b028 Merge pull request #371 from Unity-Technologies/clean-sky-environment-update 7 年前
sebastienlagarde bef8557a Fix compilation 7 年前
sebastienlagarde 7893ff23 HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually 7 年前
sebastienlagarde ff9d0813 HDRenderPipeline: factor IBL weight function in lightloop 7 年前
Evgenii Golubev 70cf921d Clean up the area light code 7 年前
sebastienlagarde 1a15899e HDRenderPipeline: few minor cleanup comment 7 年前
Evgenii Golubev 471342f0 Factor out multiplication by 'lightData.color' 7 年前
sebastienlagarde 508fec3a HDRenderPipeline: add setter for scene settings 7 年前
Evgenii Golubev 1928fe74 Add transmission to line lights 7 年前
GitHub e47845fe Merge pull request #370 from Unity-Technologies/Add-clear-coat 7 年前
sebastienlagarde 90dcb63d HDRenderPipeline: Update test scene with clear coat test 7 年前
Evgenii Golubev 4bc21a86 Optimize area lights a bit 7 年前
sebastienlagarde 38888e9e remove comment 7 年前
Evgenii Golubev 8091bf54 Refactor EvaluateTransmission() to share more code 7 年前
sebastienlagarde 4ed252e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat 7 年前
Evgenii Golubev 291342ad Add a reference implementation of transmission for rectangular area lights 7 年前
GitHub 26b677d6 Merge pull request #369 from EvgeniiG/master 7 年前
Evgenii Golubev 5e60f635 Merge branch 'master' 7 年前
Evgenii Golubev 49f52c6c Factor out EvaluateTransmission() & premultiply 7 年前
GitHub 7be53b88 Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation 7 年前
GitHub 2e04dfe0 Merge pull request #367 from EvgeniiG/master 7 年前
Evgenii Golubev 845d5061 Port Morten's orthographic FPTL changes to HDRP 7 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 7 年前
GitHub e4df0571 Merge pull request #366 from EvgeniiG/master 7 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 7 年前
sebastienlagarde cb91c226 HDRenderPipeline: Fix issue with POM and layered shader 7 年前
GitHub 69547582 Merge pull request #365 from EvgeniiG/master 7 年前
Evgenii Golubev 9b33356f Fix Disney SSS for Intel GPUs 7 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前
Filip Iliescu ac2b77ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub 590566d8 Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader 7 年前
Filip Iliescu 5e85f85f set up clear/dont care and memoryless render targets on attachments we dont have to store 7 年前
Jens Holm 0f07c1c0 Add mesh selection for master node preveiw 7 年前
Peter Bay Bastian 17a5050c Fix hanging edges for collapsed nodes after undo/redo 7 年前
Peter Bay Bastian 867e4ea2 Replace OnGraphChange with polling-based change tracking system 7 年前
Tim Cooper 9ff93cdb Add specific material slot types and port code generation node to use them. 7 年前
Jens Holm 706ca05d Add null check for serialized object in MaterialGraphEditWindow 7 年前
Jens Holm 2ecc2e08 Add copy to clipboard for selected node 7 年前
Matt Dean 6f70ee57 Added Hyperbolic Cos/Tan 7 年前
Peter Bay Bastian 52f7080a more party 7 年前
Matt Dean da4c61fd Maths Part 4 7 年前
Peter Bay Bastian ae4febc2 Use rendering settings from current scene 7 年前
Matt Dean d085dca3 Maths Part 3 7 年前
Peter Bay Bastian 8407756d Workaround sRGB issue in UIElements such that previews are now rendered correctly 7 年前
GitHub 21a946ef Merge pull request #73 from Unity-Technologies/master 7 年前
Tim Cooper 52f89bea Merge branch 'spacetranslation' into master2 7 年前
Peter Bay Bastian 9cbe42fb Fix bug causing collapsed nodes to not have slots visible that should be visible 7 年前