sebastienlagarde
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28a704bc
|
HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call
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7 年前 |
Evgenii Golubev
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470cff8e
|
Add Fresnel back to line lights
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7 年前 |
sebastienlagarde
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7f832617
|
HDRenderPipeline: Update sky editor
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7 年前 |
GitHub
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1619b028
|
Merge pull request #371 from Unity-Technologies/clean-sky-environment-update
Clean sky environment update
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7 年前 |
sebastienlagarde
|
bef8557a
|
Fix compilation
|
7 年前 |
sebastienlagarde
|
7893ff23
|
HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually
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7 年前 |
sebastienlagarde
|
ff9d0813
|
HDRenderPipeline: factor IBL weight function in lightloop
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7 年前 |
Evgenii Golubev
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70cf921d
|
Clean up the area light code
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7 年前 |
sebastienlagarde
|
1a15899e
|
HDRenderPipeline: few minor cleanup comment
|
7 年前 |
Evgenii Golubev
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471342f0
|
Factor out multiplication by 'lightData.color'
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7 年前 |
sebastienlagarde
|
508fec3a
|
HDRenderPipeline: add setter for scene settings
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7 年前 |
Evgenii Golubev
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1928fe74
|
Add transmission to line lights
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7 年前 |
GitHub
|
e47845fe
|
Merge pull request #370 from Unity-Technologies/Add-clear-coat
Add clear coat support
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7 年前 |
sebastienlagarde
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90dcb63d
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Evgenii Golubev
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4bc21a86
|
Optimize area lights a bit
|
7 年前 |
sebastienlagarde
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38888e9e
|
remove comment
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7 年前 |
Evgenii Golubev
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8091bf54
|
Refactor EvaluateTransmission() to share more code
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7 年前 |
sebastienlagarde
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4ed252e3
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
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7 年前 |
Evgenii Golubev
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291342ad
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Add a reference implementation of transmission for rectangular area lights
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7 年前 |
GitHub
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26b677d6
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Merge pull request #369 from EvgeniiG/master
Factor out EvaluateTransmission() & premultiply
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7 年前 |
Evgenii Golubev
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5e60f635
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Merge branch 'master'
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7 年前 |
Evgenii Golubev
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49f52c6c
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Factor out EvaluateTransmission() & premultiply
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7 年前 |
GitHub
|
7be53b88
|
Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
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7 年前 |
GitHub
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2e04dfe0
|
Merge pull request #367 from EvgeniiG/master
Port Morten's orthographic FPTL changes into HDRP
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7 年前 |
Evgenii Golubev
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845d5061
|
Port Morten's orthographic FPTL changes to HDRP
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7 年前 |
sebastienlagarde
|
e2c021c4
|
Add clear coat material in Lit + few cleanup
|
7 年前 |
GitHub
|
e4df0571
|
Merge pull request #366 from EvgeniiG/master
Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
Evgenii Golubev
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2a4e6b99
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Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
sebastienlagarde
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cb91c226
|
HDRenderPipeline: Fix issue with POM and layered shader
|
7 年前 |
GitHub
|
69547582
|
Merge pull request #365 from EvgeniiG/master
Fix Disney SSS for Intel GPUs
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7 年前 |
Evgenii Golubev
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9b33356f
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Fix Disney SSS for Intel GPUs
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7 年前 |
sebastienlagarde
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4bc93c9f
|
Add support to disable range attenuation and control max smoothness on light to fake sphere light
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7 年前 |
Filip Iliescu
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ac2b77ef
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
GitHub
|
590566d8
|
Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
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7 年前 |
Filip Iliescu
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5e85f85f
|
set up clear/dont care and memoryless render targets on attachments we dont have to store
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7 年前 |
Jens Holm
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0f07c1c0
|
Add mesh selection for master node preveiw
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7 年前 |
Peter Bay Bastian
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17a5050c
|
Fix hanging edges for collapsed nodes after undo/redo
Reduce the amount of `ValidateGraph()` calls when undo/redo'ing to 2 rather than once per node and edge per graph
|
7 年前 |
Peter Bay Bastian
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867e4ea2
|
Replace OnGraphChange with polling-based change tracking system
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7 年前 |
Tim Cooper
|
9ff93cdb
|
Add specific material slot types and port code generation node to use them.
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7 年前 |
Jens Holm
|
706ca05d
|
Add null check for serialized object in MaterialGraphEditWindow
|
7 年前 |
Jens Holm
|
2ecc2e08
|
Add copy to clipboard for selected node
|
7 年前 |
Matt Dean
|
6f70ee57
|
Added Hyperbolic Cos/Tan
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7 年前 |
Peter Bay Bastian
|
52f7080a
|
more party
|
7 年前 |
Matt Dean
|
da4c61fd
|
Maths Part 4
- Maths/Vector (finish)
- Maths/Derivative
- Maths/Trigonometry
- Maths/Matrix (temporarily removed for rewrite)
- Moved CommonMatrix enum to MatrixCommonNode.cs and removed file
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7 年前 |
Peter Bay Bastian
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ae4febc2
|
Use rendering settings from current scene
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7 年前 |
Matt Dean
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d085dca3
|
Maths Part 3
- Cleanup after merge
- Started on Maths/Vector
- Fixed Log and Exponential outputs
- Partial Derivative is WIP
|
7 年前 |
Peter Bay Bastian
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8407756d
|
Workaround sRGB issue in UIElements such that previews are now rendered correctly
|
7 年前 |
GitHub
|
21a946ef
|
Merge pull request #73 from Unity-Technologies/master
Merge master
|
7 年前 |
Tim Cooper
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52f89bea
|
Merge branch 'spacetranslation' into master2
|
7 年前 |
Peter Bay Bastian
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9cbe42fb
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Fix bug causing collapsed nodes to not have slots visible that should be visible
|
7 年前 |