Robert Srinivasiah
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ca90ec7d
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Start using RenderTextureDescriptor (WIP)
We need to add proper color space management first
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7 年前 |
sebastienlagarde
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99e8024a
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Fix enumeration of assembly for CsharpToHLSL
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7 年前 |
Evgenii Golubev
|
6c081ac7
|
Clean up Common.hlsl
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7 年前 |
Robert Srinivasiah
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8fea3b39
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Add RenderTexture helper methods to HDRenderPipeline
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7 年前 |
sebastienlagarde
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d2b483b9
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HDRenderPipeline: Revert change of CubemapColorMap test scene
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7 年前 |
Evgenii Golubev
|
914d5a35
|
Clean up Common.hlsl
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7 年前 |
Robert Srinivasiah
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37789fec
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Hook up DBuffer manager with RenderTextureDescriptor
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7 年前 |
GitHub
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31cc4924
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Merge pull request #675 from Unity-Technologies/fixed-sampleLevel-call
Fixed few .SampleLevel call not using the abstractoin API
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7 年前 |
Evgenii Golubev
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55462675
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Add comment
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7 年前 |
Robert Srinivasiah
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4ca996b7
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Initial RenderTextureDescriptor management
Placed in HDCamera for now
Also, plumb the GBuffer code
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7 年前 |
sebastienlagarde
|
9c34dc78
|
Fixed few .SampleLevel call not using the abstractoin API
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7 年前 |
Evgenii Golubev
|
18167a05
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Rename light dimensions for consistency: X = width, Y = height
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7 年前 |
sebastienlagarde
|
1a5807f3
|
Missing API update for gather red/green/blue
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7 年前 |
Evgenii Golubev
|
0f37cb98
|
Add ConstructFloat(int m)
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7 年前 |
sebastienlagarde
|
bb7e9ab5
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ShaderLibrary: Add Gather red/gree/blue to API
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7 年前 |
Evgenii Golubev
|
d1b5d0f0
|
Fix parameter order of BFE
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7 年前 |
sebastienlagarde
|
33ecd2ca
|
ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory)
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7 年前 |
Evgenii Golubev
|
879f3f42
|
Fix a copy-paste bug
|
7 年前 |
GitHub
|
56786b4c
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Merge pull request #622 from Unity-Technologies/motionVectorSupport
Motion Vector Support
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7 年前 |
Evgenii Golubev
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1174e9df
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Store light.range in lightData.size.x for box lights
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7 年前 |
GitHub
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76cdb543
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Merge pull request #674 from EvgeniiG/master
Add SAMPLE_TEXTURE3D_LOD
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7 年前 |
Evgenii Golubev
|
dfa4e4f9
|
Add SAMPLE_TEXTURE3D_LOD
|
7 年前 |
GitHub
|
42721d40
|
Clean up LightEvaluation.hlsl
|
7 年前 |
GitHub
|
8bc53acd
|
Merge pull request #673 from EvgeniiG/master
Update the texture abstraction to support shadows
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7 年前 |
GitHub
|
fa86d839
|
Fix anisotropic IBL
|
7 年前 |
Peter Bay Bastian
|
87aeb254
|
Meta files for new LICENSE files
|
7 年前 |
Peter Bay Bastian
|
475e5d8f
|
Update license
|
7 年前 |
GitHub
|
f080e1c3
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Merge pull request #672 from EvgeniiG/master
Reduce the number of samplers used by the HDRP
|
7 年前 |
runes
|
6f0b24c1
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
runes
|
da5e6aa6
|
Optimized Depth Pyramid Generation with Gather
|
7 年前 |