Tim Cooper
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696ae193
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Fixing memory allocations
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8 年前 |
Tim Cooper
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8b0f6d4c
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use pooling
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8 年前 |
sebastienlagarde
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5f0ef8c2
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
uygar
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e08c2202
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Fixed biasing in the wrong direction for MSMs.
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8 年前 |
sebastienlagarde
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f7883ba7
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HDRenderPipeline: Minor update in the UI to not display mettallic when using SSS material
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8 年前 |
Evgenii Golubev
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6df17974
|
Implement a more accurate and efficient version of GetLocalFrame()
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8 年前 |
Felipe Lira
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fb82cb32
|
Added helper sampler function and conversion between colorspaces.
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8 年前 |
Evgenii Golubev
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9a651afa
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Add the bilateral toggle support for the basic SSS model
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8 年前 |
sebastienlagarde
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968380ab
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Fix the issue with selection of the SSS model at runtime
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8 年前 |
Evgenii Golubev
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627000c2
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Merge branch 'master'
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8 年前 |
sebastienlagarde
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fbf0ebbe
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- Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained)
- Fix to detail normal scale in layered shader (HDRP)
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8 年前 |
uygar
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f166177b
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Disabled depth clipping for shadowmap passes.
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8 年前 |
sebastienlagarde
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9f8e113e
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Fix the vertical SSS pass
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8 年前 |
sebastienlagarde
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9fd195b4
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Set world scales for the basic SSS
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8 年前 |
Evgenii Golubev
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a61d4a42
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Fix the issue with selection of the SSS model at runtime
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8 年前 |
sebastienlagarde
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13746aff
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Revert the 'disctScale' test change
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8 年前 |
Evgenii Golubev
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aab84ed7
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Fix the vertical SSS pass
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8 年前 |
sebastienlagarde
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3874d043
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forget to apply transittance
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8 年前 |
Evgenii Golubev
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14475c37
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Set world scales for the basic SSS
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8 年前 |
sebastienlagarde
|
525f10dd
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HDrenderPipeline: Add transmissoin on GI
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8 年前 |
Evgenii Golubev
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63a49ce7
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
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8 年前 |
Felipe Lira
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7b9c5509
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Fixed issue that was causing Lightweight pipeline to not be disposed/recreated when changing asset settings.
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8 年前 |
sebastienlagarde
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db2d8ec4
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missing a meta files
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8 年前 |
sebastienlagarde
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4a657303
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HDRenderPipeline: Update all asset and resources
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8 年前 |
Tim Cooper
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acb5e6cb
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rename CullingParameters -> ScriptableCullingParameters
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8 年前 |
Felipe Lira
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12c9973a
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Fixes to previous commit. GetVisibleRenderersCount() is not yet in main SRP branch, which would cause compiler errors. Value initialized to a constant for now.
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8 年前 |
uygar
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0cf2dd7b
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Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel.
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8 年前 |
uygar
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2e691da9
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Modified creation of shadowmap, so subclasses can override texture settings before the RTID gets created.
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8 年前 |
Felipe Lira
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a2f2b1e9
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When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites.
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8 年前 |
Evgenii Golubev
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f6034d4c
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Revert the 'disctScale' test change
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8 年前 |
GitHub
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17c2ab06
|
Merge pull request #297 from EvgeniiG/upstream
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
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8 年前 |
Evgenii Golubev
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196de9cc
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
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8 年前 |
Evgenii Golubev
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4b7caf6a
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Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
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8 年前 |
Evgenii Golubev
|
8c24c1f0
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Adjust the intensity of the SSS profile visualization
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8 年前 |
Evgenii Golubev
|
e996e9cd
|
Update the SSS profile used for the head
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8 年前 |
Evgenii Golubev
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1fd43220
|
Disable alpha of transmission tint
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8 年前 |
Evgenii Golubev
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7851fe34
|
Force non-0 indirect lighting to avoid SSS artifacts
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8 年前 |
Evgenii Golubev
|
ad52d33f
|
Improve handling of the radius of 0
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8 年前 |
Evgenii Golubev
|
c609e9a1
|
Improve SSS profile visalization
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8 年前 |
sebastienlagarde
|
ca905a47
|
Improve SSS profile visalization
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8 年前 |
Evgenii Golubev
|
618418d8
|
Limit the min distance to 0.05
|
8 年前 |
sebastienlagarde
|
35089341
|
Limit the min distance to 0.05
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8 年前 |
Evgenii Golubev
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28c5a629
|
Switch to the single-color SSS parametrization
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8 年前 |
sebastienlagarde
|
fd7b61ab
|
Switch to the single-color SSS parametrization
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8 年前 |
sebastienlagarde
|
f67f629a
|
SSAO: Stop using "Resources" directory
- Stopped using "Resources" directory and added the SSAO shader to
HDRenderPipelineResources instead.
- Changed some file names.
|
8 年前 |
sebastienlagarde
|
e0c95831
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SSAO: Value validation on settings
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8 年前 |
Sebastien Lagarde
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7a0ad388
|
HDRenderPipeline: Update some asset
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8 年前 |
sebastienlagarde
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628ab21e
|
SSAO: Small tweaks
- UV clamping on depth sampling.
- Removed unused functions.
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8 年前 |
Sebastien Lagarde
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0373fa24
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HDRenderPipeline: Add reference mode for SSS
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8 年前 |
GitHub
|
2e5e9470
|
Merge pull request #294 from EvgeniiG/upstream
Add the old SSS model back
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8 年前 |