GitHub
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455b4075
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Merge pull request #145 from Unity-Technologies/FixingSubGraphs
Fixing sub graphs (+ fix 2D/3D preview bug)
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7 年前 |
Tim Cooper
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2888f1c2
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-When we validate a subgraph node we also need to validate the subgraph (generates the concrete values).
-Allow promotion of vector types. v2->v3/v4 v3->v4. Rule is alpha channel gets 1, other channels get 0.
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7 年前 |
Matt Dean
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d057e6de
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Fix Ambient node
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7 年前 |
Tim Cooper
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8342aa12
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Finish refactoring subgraphs.
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7 年前 |
Matt Dean
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4f8a273e
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Fix UV bindings for preview shader and Unlit master
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7 年前 |
Tim Cooper
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9ee28856
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Bump version 0.1.11
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7 年前 |
Tim Cooper
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259c7ce1
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Changing sub graphs to use functions instead of inlining.
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7 年前 |
Matt Dean
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1ea14a06
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Rename Sign output on Camera node
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7 年前 |
GitHub
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c3ae833e
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Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
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7 年前 |
Tim Cooper
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f71d562a
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Working HD / LW unlit from same shader file.
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7 年前 |
Matt Dean
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4503a2ce
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Change Flip node to flip 1 > -1 and added Invert Colors node
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7 年前 |
Tim Cooper
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d920687b
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Fix up LWUnlit to work with shader library.
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7 年前 |
Jens Holm
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9b1d3da9
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Make maste node preview a separate window
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7 年前 |
Matt Dean
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29e04332
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Channel Mask node to Mask Field (prt 2)
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7 年前 |
Tim Cooper
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c3284443
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Add ref to resources file.
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7 年前 |
Jens Holm
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682af7b6
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Fix uss class for resize top-let hadle in resize handle
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7 年前 |
Matt Dean
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3e4f3590
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Channel Mask node to Mask Field (prt 1)
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7 年前 |
Tim Cooper
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5c4cbe12
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For LW use the proper shader paths that get exported from the LW package..
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7 年前 |
Jens Holm
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55869a0b
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Make class for adding resize handles along the border of a visual element
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7 年前 |
Matt Dean
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125d4bb5
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Switch Linear Light blend methods
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7 年前 |
Tim Cooper
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a13c3ee9
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Use helper function to figure out if we have warnings or errors.
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7 年前 |
Jens Holm
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11b8912f
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Make resize side handle determine own uss classes
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7 年前 |
Matt Dean
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ec76d400
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Fix Fog node
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7 年前 |
Tim Cooper
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8aab03fe
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Merge remote-tracking branch 'origin/master' into HDMaster
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7 年前 |
Jens Holm
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5c86f77c
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Merge master
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7 年前 |
Julien Ignace
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b782a332
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Update code with last merge changes and fixed some formatting issues.
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7 年前 |
Julien Ignace
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c02d593d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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7 年前 |
Andre McGrail
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6d8f7475
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Added missing metas and updated mats that source tree didn’t pickup :(
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7 年前 |
Andre McGrail
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0effa5f2
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Removed substance dependancies from LW tests and also re-created affected template images
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7 年前 |
Felipe Lira
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eff2ed49
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Addressed Evgenii and Richard's comments.
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7 年前 |
Felipe Lira
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cea04fcf
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Addressed Sebastien and Alexandr PR feedbacks.
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7 年前 |
Felipe Lira
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ac553840
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Updated shaders after merge
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7 年前 |
Julien Ignace
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ab2b8608
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Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully)
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7 年前 |
Felipe Lira
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ddeb54b6
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Merge branch 'master' into LightweightPipeline
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7 年前 |
Julien Ignace
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688234ed
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Update after last merge
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7 年前 |
Julien Ignace
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71f453af
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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7 年前 |
Julien Ignace
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dd1baa91
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Fixed "Baked sky" behavior in new sky volume system.
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7 年前 |
Julien Ignace
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dae258a5
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Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
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7 年前 |
Julien Ignace
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7faea4fc
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
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7 年前 |
Julien Ignace
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b2315b94
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Update default scene settings object creation to include exp fog and all relevant component.
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7 年前 |
Felipe Lira
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fd3df2bf
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Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
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7 年前 |
Felipe Lira
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0324ec96
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Refactor to improve shader library organization and readability
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7 年前 |
Felipe Lira
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a58b6cbd
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Lightweight Shaders compiling on GLES with HLSLcc compiler.
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7 年前 |
Felipe Lira
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82d0bec8
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Converted Terrain base shader to new shader library.
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7 年前 |
Felipe Lira
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90918be4
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added uint -> int mappings
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7 年前 |
Felipe Lira
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bbaa74a6
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Fixed compiler errors in GLES2.hlsl
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7 年前 |
Felipe Lira
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b89532b8
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Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library.
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7 年前 |
Felipe Lira
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bf2f0fdc
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Fixed depth prepass clearing issue.
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7 年前 |
Felipe Lira
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a5dbc063
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Ported Lightweight to SRP shader library.
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7 年前 |
Andre McGrail
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8752dc7f
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Updated/Added Lightweight pipe tests, created templates
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7 年前 |