Robert Srinivasiah
14e8b51f
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
sebastienlagarde
6d6c47f8
Fixed comment and typo about line light function/calculation
7 年前
Robert Srinivasiah
bbed8914
Cleanup comments
And actually rename s_TempIntArray!
7 年前
Andre McGrail
c59ab44d
Meta Fix, using world2clip instead of pbject2clip
7 年前
sebastienlagarde
b25e74b2
Various light fix for HD
- Light was incorrectly initialize with physical light unit
- hide toggle default editor
- hide warning of reflection probe that spam the console
7 年前
Robert Srinivasiah
1dbc76c2
Working implementation of stereo big tile
Need to clean up comments, but wanted to leave them in here for posterity (useful dev notes in there)
7 年前
GitHub
f469d277
Merge pull request #1024 from Unity-Technologies/LW-MaterialUpgrades
Lw material upgrades
7 年前
Robert Srinivasiah
ca84b696
Create LightCullUtils.hlsl to manage light index generation
We use our light index, stereo eye index, and number of lights to generate various indices into our light cull buffers. Instead of re-calculating stuff in every shader, we should have a common place to do these calculations!
7 年前
GitHub
6a69b095
Merge pull request #1021 from Unity-Technologies/lwrp-xr-per-cam
LWRP - Disable stereo on cams that don't have both target eyes enabled
7 年前
Robert Srinivasiah
35e49053
Support stereoized g_mScrProjectionArr in bigtile
eyeIndex is sourced from GroupID.z
7 年前
GitHub
793fe433
Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixes
LWRP XR Fixes
7 年前
Robert Srinivasiah
a9ca9749
Annotate changes needed in Big Tile Shader
Just comments
7 年前
Robert Srinivasiah
3c4b3fab
LWRP - Disable stereo on cams that don't have both target eyes enabled
Pretty simple change, was a mistake to omit. Mirrors logic in HDRP FrameSettings
7 年前
GitHub
52091cce
Merge pull request #1022 from Unity-Technologies/update-shadergraph
Update ShaderGraph submodule
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
sebastienlagarde
c7dc67eb
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
GitHub
41034aa7
Merge pull request #1016 from Unity-Technologies/pr/1014
Pr 1014
7 年前
sebastienlagarde
5ca9a48a
Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place
7 年前
sebastienlagarde
2e64322b
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
7 年前
Matt Dean
938ae294
Add pipeline subshader tags for HD
7 年前
GitHub
47d42b36
Merge pull request #1 from Unity-Technologies/master
Merge from main
7 年前
GitHub
c1b7ac66
Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader
Hdrp material upgrader
7 年前
Remy
50623c84
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
7 年前
sebastienlagarde
29c37387
HDRenderPipeline: fix compil issue in upgrader
7 年前
Joel de Vahl
398a11e4
Fixed a few upgrading bugs
7 年前
sebastienlagarde
00c5c204
Fix wrong pragma
7 年前
Joel de Vahl
56f21e1e
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
7 年前
GitHub
456f99ff
Merge pull request #1011 from Unity-Technologies/decals/tex2dlod_and_atlas_fix
Fix compiler warning for sampling textures without lod in dynamic bra…
7 年前
Paul Melamed
66660c1e
Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization.
7 年前
Evgenii Golubev
422e0f93
Optimize
7 年前
GitHub
a29f9db9
Merge pull request #1010 from Unity-Technologies/fix-shader-warning
Fix several shader and C# warning
7 年前
Evgenii Golubev
c1b1ac91
Properly disable mixed thickness mode for directional lights
7 年前
Sebastien Lagarde
edfea7bc
Fix several shader and C# warning
7 年前
Evgenii Golubev
8b36e2c8
Remove fixed-mode transmittance evaluation from directional lights
7 年前
Evgenii Golubev
3e0ba18e
Use the full Disney formulation for transmission
7 年前
Evgenii Golubev
6f21cb07
Implement an approximation for mixed-mode transmission
7 年前
Evgenii Golubev
d474e7e5
Always use wrapped NdotL for transmission
7 年前
Paul Melamed
ace24f84
After cleanup set texture atlas and decal mesh to null so that they get recreated.
7 年前
Evgenii Golubev
46f87a0c
Rename
7 年前
Evgenii Golubev
021ed220
Rename auto thickness to mixed thickness
7 年前
Remy
ada0ecaa
Support for non-linear texture as input for the texture combiner.
Make _Metallic attribute 1 if a map is used.
7 年前
Evgenii Golubev
54ddb928
Improve the quality of the auto-thickness results
7 年前
Robert Srinivasiah
071d7e11
Start port of HDRP BigTile to XR
Adding support for stereo-ized matrices
7 年前
Peter Bay Bastian
89956ea8
Update ShaderGraph submodule
7 年前
Jens Holm
adf3203d
Fix typo in resizeBorderFrame name
7 年前
Jens Holm
cfaa488d
Make serialized window layout serialize abosulte position properties
7 年前
Jens Holm
11eb245d
Add acess to master previews texture view and add default size for preveiw in uss
7 年前
Jens Holm
6a079706
Add function in WinowDockingLayout to apply layout position or size
7 年前
GitHub
eae8c0fc
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
7 年前
Jens Holm
d411c659
Refactor resize side handels to use absolute position properties
7 年前