Felipe Lira
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1a4378d1
|
PostProcess stack will handle cases where src = dest are same and a single effect is on stack.
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7 年前 |
Evgenii Golubev
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4883e8dc
|
Update the HDRP changelog
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7 年前 |
Alex Lian
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f5654663
|
Fix gitmodule references
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7 年前 |
GitHub
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92542c54
|
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
Fix float value to string error
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7 年前 |
Felipe Lira
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4e3fad68
|
Fixed copyDepth pass.
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7 年前 |
Evgenii Golubev
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1f059c6b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Alex Lian
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5dd074d3
|
Move shadergraph
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7 年前 |
sebastienlagarde
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d01c66f4
|
Update Changelog
|
7 年前 |
Felipe Lira
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4dcb7214
|
Added camera HDR setup
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7 年前 |
Alex Lian
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b80e61ac
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Move assets for test projects
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7 年前 |
GitHub
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ae1dff05
|
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
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7 年前 |
Felipe Lira
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c13ab97d
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fixed Final pass blit
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7 年前 |
Matt Dean
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c43790f0
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Fixes for PR
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7 年前 |
Martin Thorzen
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7688ce53
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Updated with the PR feedback
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7 年前 |
Sebastien Lagarde
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2ca0621d
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Add scene selection pass to HDRP
For lit, lit tessellation, unlit, layeredLit, LayereLitTessellation
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7 年前 |
Sebastien Lagarde
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ab065fbb
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Define REVERSE_ZBUF for Switch platform (Revisited)
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7 年前 |
Matt Dean
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42b09806
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Add first pass Texture2DArray and Texture3D support
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7 年前 |
Alex Lian
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b28e6241
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Initial reorg
Re-org for cleanliness and start of test projects
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7 年前 |
Felipe Lira
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63a6fe03
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7 年前 |
Felipe Lira
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25e45b36
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Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7 年前 |
Matt Dean
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0546ae13
|
Fix template issues
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7 年前 |
Frédéric Vauchelles
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d5c1a104
|
Added toggle to raymarch behind objects
several stability fixes
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7 年前 |
Frédéric Vauchelles
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493c1fac
|
Added temporal filtering for HiZ
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7 年前 |
Frédéric Vauchelles
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58fc6522
|
Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
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7 年前 |
Frédéric Vauchelles
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96917261
|
Fixed game view debug for SSRT
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7 年前 |
Frédéric Vauchelles
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6f23a811
|
Jitter ray origin to add noise instead of banding when raymarching
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7 年前 |
Frédéric Vauchelles
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d228ca21
|
Added utility to debug in game view SSR
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7 年前 |
Frédéric Vauchelles
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c64d8d8a
|
Limiting mip level when raymarching near screen borders
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7 年前 |
Evgenii Golubev
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ebb293eb
|
Temporarily disable tone mapping of volumetrics to avoid banding artifacts
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7 年前 |
Yao Xiaoling
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fc9758a0
|
Add EnableHeightBlending property to instruct unity to not to use heightmaps.
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7 年前 |
Yao Xiaoling
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b6cb6283
|
Revert unnecessary changes.
|
7 年前 |
Yao Xiaoling
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5b75827c
|
Added terrain height based blending.
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7 年前 |
Felipe Lira
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01256b7a
|
Removed dependency from pipeline asset in shadow map passes
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7 年前 |
Felipe Lira
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b918fecb
|
Addressed PR comments.
|
7 年前 |
Peter Bay Bastian
|
2a2a6ffd
|
Updated changelog
|
7 年前 |
Peter Bay Bastian
|
8c691503
|
Removed the old Drag and Drop methods
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7 年前 |
Peter Bay Bastian
|
3eef43d8
|
Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file.
|
7 年前 |
GitHub
|
d4445a1b
|
Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport
LWRP XR Single-pass Instancing and Multi-view Support
|
7 年前 |
Matt Dean
|
2f656824
|
Update lightweight subshaders and templates to support vertex mod
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7 年前 |
Peter Bay Bastian
|
b5379b4b
|
Fixed float value to string error and truncation warning for normal create node
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7 年前 |
Peter Bay Bastian
|
529163c8
|
Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop
|
7 年前 |
Peter Bay Bastian
|
10d61e23
|
Started the functionality for opening shader code in user set, text editor
|
7 年前 |
sebastien lagarde
|
6a8cf791
|
HDRP: Remove warning C#
|
7 年前 |
Peter Bay Bastian
|
35c8e0e3
|
Temporarily remove vertex capability from Subgraphs
|
7 年前 |
GitHub
|
2b11377f
|
Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard
Ensure the blackboard remains in view after deserialization
|
7 年前 |
Peter Bay Bastian
|
a7789fc7
|
PR fixes #1
- Change output shader layout to fix subgraphs
|
7 年前 |
Peter Bay Bastian
|
e9213469
|
Update changelog
|
7 年前 |
Peter Bay Bastian
|
495c97b8
|
Search window respects shader stage
|
7 年前 |
Peter Bay Bastian
|
fe56266d
|
Ensure the blackboard remains in view after deserialization
|
7 年前 |
Brandon Fogerty
|
5a959061
|
LWRP XR Single-pass Instancing and Multi-view Support
Added support for single-pass instancing and multi-view support for XR with LWRP.
|
7 年前 |