Julien Ignace
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c7e7065b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
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7 年前 |
sebastienlagarde
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ed9f5d6e
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HDRenderPipeline: Fix HDRP asset
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7 年前 |
GitHub
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826de007
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Merge pull request #291 from Unity-Technologies/Update-hlsl-generator
Update hlsl generator to C# convention
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7 年前 |
sebastienlagarde
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5acef24d
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-hlsl-generator
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7 年前 |
sebastienlagarde
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90e6b108
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Forget hlsl generator file
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7 年前 |
sebastienlagarde
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0e6f3478
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HDRenderPipeline: update shader generator and code to match C# static naming convention
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7 年前 |
GitHub
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b81cb75f
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Merge pull request #290 from Unity-Technologies/Update-hlsl-generator
Update hlsl generator for nested class and regenerate file for HD
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7 年前 |
Rune Stubbe
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4e715f16
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Moved material classification to separate pass
Light and material classification are now orthogonal and can now be enabled/disabled independently
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7 年前 |
sebastienlagarde
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36f2d0de
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Update hlsl generator for nested class and regenerate file for HD
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7 年前 |
Felipe Lira
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0f4a886b
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LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene.
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7 年前 |
sebastienlagarde
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f11eea5a
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HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage
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7 年前 |
Sebastien Lagarde
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c8fe2075
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HDRenderPipeline: Revert back to no inverted thickness
Don't invert thickness as in the end it is even more confusing as baking
tools generate thickness map with white for thick
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7 年前 |
Julien Ignace
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70b0ab1e
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User can now display shadow map of the currently selected light.
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7 年前 |
sebastienlagarde
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0e090e9d
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HDRenderPipeline: Fix normalization of normal map with SurfaceGradient/POM
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7 年前 |
Julien Ignace
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e20b9e23
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Removed Material from Shadow Debug API (it's now held by the shadow system)
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7 年前 |
GitHub
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112869b3
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Merge pull request #289 from Unity-Technologies/Branch_DebugMenu2
Missing files
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7 年前 |
Julien Ignace
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8db13baa
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Refactored shadow map debug views. Now ShadowMap implementation is responsible for display.
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7 年前 |
sebastienlagarde
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84f872d3
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HDRednerPipeline: Add some comment for surface gradient and normalize tangentWS now
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7 年前 |
Julien Ignace
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560cef2c
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Missing files
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7 年前 |
GitHub
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79b5e7b2
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Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2
Branch debugmenu2
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7 年前 |
Julien Ignace
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205fb8de
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7 年前 |
Felipe Lira
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53105986
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Added lightweight unlit and its shader GUI
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7 年前 |
mmikk
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9719dcc6
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just fix some comments in our normal mapping stuff
just fix some comments in our normal mapping stuff
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7 年前 |
mmikk
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9efd041c
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no need to distinguish between with/without surf gradient here
no need to distinguish between with/without surf gradient here
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7 年前 |
sebastienlagarde
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e7e1f024
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HDRenderPipeline: update Asset (revert size of atlas to 4096)
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7 年前 |
Evgenii Golubev
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f27a7df2
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Update ShaderVariables.hlsl with changes from Unity
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7 年前 |
sebastienlagarde
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a0969f95
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HDRenderPipeline: Minor update on pipeline resource for SSS shader in editor
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7 年前 |
Evgenii Golubev
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70499455
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Switch to HDCamera matrices (WIP, shadows have not yet been fixed)
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7 年前 |
Julien Ignace
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278154db
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Added FullScreenDebug modes and implemented it for SSAO.
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7 年前 |
GitHub
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6c04469e
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Merge pull request #287 from EvgeniiG/master
Replace wrapped lighting with Fresnel
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7 年前 |
Evgenii Golubev
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f1785861
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Use a separate shape parameter for transmission
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7 年前 |
Julien Ignace
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6b2abb76
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- Updated FrameRate/Time debug view with using SmoothDT
- Workaround for destroyed GameObjects being accessed when leaving playmode.
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7 年前 |
Evgenii Golubev
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9fb22a5b
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Reverse thickness for artists
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7 年前 |
Julien Ignace
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e6b49830
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Fixed a bug with persistent panel "leaking" items UI and fixed the persistent not showing up in some cases.
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7 年前 |
GitHub
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1b926dca
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Merge pull request #286 from Unity-Technologies/Update-material-framework
Update material framework
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7 年前 |
Evgenii Golubev
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b151da06
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Remove redundant packing
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7 年前 |
sebastienlagarde
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8be7d43d
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7 年前 |
Julien Ignace
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97bd4103
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Automatically add required inputs for debug menu.
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7 年前 |
Evgenii Golubev
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6dce4b8d
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Replace wrapped lighting with Fresnel for transmission
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7 年前 |
Sebastien Lagarde
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811e882f
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
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7 年前 |
GitHub
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db3ff271
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Merge pull request #285 from Unity-Technologies/Branch_CommonSettingCleanup
Branch commonsettingcleanup
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7 年前 |
Evgenii Golubev
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9dabf987
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Add a comment
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7 年前 |
Sebastien Lagarde
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23315237
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HDRenderPipeline: Fix issue with SSS not correctly enable/disable
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7 年前 |
mmikk
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82540b9f
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fix normalizations
fix normalizations to match the bump framework.
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7 年前 |
Evgenii Golubev
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def057b6
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Remove redundant comments
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7 年前 |
Sebastien Lagarde
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0377308a
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
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7 年前 |
GitHub
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6af2a906
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Merge pull request #284 from EvgeniiG/master
Tweak SSS transmission
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7 年前 |
Evgenii Golubev
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6a7757cc
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Factor out ComputeWrappedDiffuseLighting()
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7 年前 |
Evgenii Golubev
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afc2a650
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Fix preview gamma handling
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7 年前 |
Evgenii Golubev
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414344b8
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Merge branch 'master'
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7 年前 |