21 次代码提交 (682248e0-d434-453b-87f1-63eb28621dd5)

作者 SHA1 备注 提交日期
Tim Cooper 26c129c0 [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
Tim Cooper 25971c00 [material Graph] Fix non detected renames and add subgraph nodes. 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper 8e10c8cb [mat graph]Sub graph is working again. 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 17429180 Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with. 8 年前
Tim Cooper 76430e32 Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
Tim Cooper 4a551695 temp 7 年前
Tim Cooper 19ff14c7 remove c#4 features. 7 年前
Tim Cooper 9557fcee Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph 7 年前
Tim Cooper 215e1b6a Refactoring slot types. 7 年前
Peter Bay Bastian 3790252c Remove last node presenters and also type mapper in MaterialGraphPresenter 7 年前
Tim Cooper 6161fea6 Fix compiler warnings :) 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Martin Thorzen 0a72fe97 When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph. 7 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 7 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前