1334 次代码提交 (66bb5e08-613f-4a7f-9741-cecdb152f5d3)

作者 SHA1 备注 提交日期
Peter Bay Bastian 7343f497 Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
Peter Bay Bastian ddc991d7 Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector. 8 年前
Peter Bay Bastian e5c4ffb6 Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time. 8 年前
Peter Bay Bastian a2959466 Implemented node pinning 8 年前
Peter Bay Bastian 2483a684 Added preview of first selected node in inspector 8 年前
Peter Bay Bastian 0d1c4d7e Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
Tim Cooper 56dd09da [mat graph]Allow connection, it should replace existing. 8 年前
Peter Bay Bastian af604cb5 Set background to constant color 8 年前
Peter Bay Bastian e69e0431 Foundation has been laid for node inspectors (partially implemented for surface master) 8 年前
Tim Cooper e1f379f3 Recreate latest changes from RMGUI from joce 8 年前
Peter Bay Bastian 8dd129c5 Extracted type mapping functionality into own class such that it can be re-used for node inspector 8 年前
Peter Bay Bastian 14bd9deb Minor codestyle clean-up 8 年前
Peter Bay Bastian 5b3b60c7 Fix for serialized selection 8 年前
Peter Bay Bastian 508a8634 Minor drawer clean-up and replaced NodeExpander with Clickable 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Peter Bay Bastian 22ea3bd8 It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
Peter Bay Bastian 31965b77 Slots can now be changed while a graph is loaded 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
Peter Bay Bastian d8ebbf95 Re-added highlight-border for selected nodes 8 年前
Peter Bay Bastian 640ab79a Fixed hiding of right pane when there are no outputs 8 年前
Tim Cooper e6cc7289 Merge branch 'RemapAndSubshader' 8 年前
vlad-andreev 0e28d55a removed RenderPipeline.RenderSceneView() 8 年前
GitHub bdc9840a Merge pull request #45 from Unity-Technologies/Fix-depthVS 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
Sebastien Lagarde 5e3a413d HDRenderLoop: Fix debugViewtiles compilation 8 年前
GitHub 9690c7b7 Merge pull request #44 from Unity-Technologies/pixel-depth-offset 8 年前
Sebastien Lagarde c1813812 HDRenderLoop: Enable forward rendering correctly 8 年前
Sebastien Lagarde ef03a8a7 HDRenderLoop: Make it compile after merge 8 年前
Sebastien Lagarde 2de194b0 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
GitHub 53173cc7 Merge pull request #43 from Unity-Technologies/tiledebugging2 8 年前
Julien Ignace eaf661ba Added Type checks to make setting parameters for a sky more robust. 8 年前
Felipe Lira a4efb79d Updated TestFixture to use new render pipeline property. 8 年前
Julien Ignace 3b1edbe4 Added one frame delay to DynamicGI.UpdateEnvironment call in order to wait for the input cubemap to be rendered by the RenderLoop first. 8 年前
GitHub 7fd325fc Update README.md 8 年前
Sebastien Lagarde 383c4443 HDRenderLoop: Fix issue wih debug param after refactor 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
GitHub 114a0b9b Update README.md 8 年前
Sebastien Lagarde 643cb34e Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
runes 0a35dbf2 Tile debugging 2.0 8 年前
Julien Ignace 4f8f27fc Started refactoring for sky framework. 8 年前
GitHub a17f4e87 update readme for 5.6 beta 1 info 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
GitHub c1db7458 Merge pull request #42 from Unity-Technologies/LayeredLit 8 年前
Sebastien Lagarde 5a53ddf1 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
Sebastien Lagarde 7aeff6e3 HDRenderLoop:; Fix mistake with Github, code and C++ not in sync 8 年前
GitHub 27ac46fa Make sure NdotV does not reach 0 8 年前
Sebastien Lagarde 39c9f7ed HDRenderLoop: First draft not working of depth pixel offset 8 年前
Sebastien Lagarde 55cb8823 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev e9636e04 Enable reversebits() from the SM 5.0 8 年前
Sebastien Lagarde 8c30d816 Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"" 8 年前