Jens Holm
|
5f6443a4
|
Add draggable manipulator for floating windows
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7 年前 |
Matt Dean
|
8ea43935
|
Add HDR Color
- Add HDR Color node
- Add new constructor to ColorShaderProperty
- Add hdr flag to ColorControl
- Add HDR Color property to GraphInspectorView
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7 年前 |
Matt Dean
|
c3e0543b
|
Add Dielectric Specular node
|
7 年前 |
GitHub
|
87638b44
|
Merge pull request #149 from Unity-Technologies/node-bugfixes
Node bugfixes
|
7 年前 |
Jens Holm
|
50adcc7c
|
Remove old functions from GraphInspectorView
|
7 年前 |
Matt Dean
|
f9d9e891
|
Rename Blend node inputs
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7 年前 |
Matt Dean
|
2f6e839e
|
Add Integer
Node, ShaderProperty, MaterialSlot
Update Property node and properties list
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7 年前 |
Matt Dean
|
b78bf280
|
Add Metal Reflectance Node
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7 年前 |
Jens Holm
|
93fa2455
|
Merge remote-tracking branch 'origin/master' into inspector-window
|
7 年前 |
Matt Dean
|
11d733ee
|
Fix Normal Strength node
|
7 年前 |
Frédéric Vauchelles
|
db81a499
|
Merge branch 'master' into feature/HDCameraEditor
|
7 年前 |
Frédéric Vauchelles
|
cedc5804
|
[HDCameraEditor] Cleaned HDRenderPipelineAsset Inspector
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7 年前 |
Frédéric Vauchelles
|
7e7fcb74
|
[HDReflectionProbeEditor] Refactored UI for reflection probe
|
7 年前 |
Frédéric Vauchelles
|
3a51c9b2
|
[HDCameraEditor] Refactored UI Framework
|
7 年前 |
Frédéric Vauchelles
|
10c87755
|
[HDCameraEditor] cleaning
|
7 年前 |
GitHub
|
77906a48
|
Merge pull request #752 from Unity-Technologies/volume-asset-switch
Changed the volume framework to use disk-based assets
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7 年前 |
Frédéric Vauchelles
|
d1775233
|
[HDCameraEditor] fixde fade group issue
|
7 年前 |
Thomas
|
f019bf89
|
Simplified property fetching
|
7 年前 |
sebastienlagarde
|
db1d12a2
|
HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior
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7 年前 |
Frédéric Vauchelles
|
ccc9a3ac
|
[HDCameraEditor] Refactoring of FrameSettings UI
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7 年前 |
Thomas
|
8f3bae6c
|
Updated sample scenes
|
7 年前 |
sebastienlagarde
|
2ced2265
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Frédéric Vauchelles
|
43c18028
|
[HDCameraEditor] Refactored drawers for frame settings
|
7 年前 |
Thomas
|
f101d51c
|
Updated gfx tests
|
7 年前 |
Felipe Lira
|
f8249fa0
|
Fixed shadows on OpenGL
|
7 年前 |
sebastienlagarde
|
baa9627d
|
HDRenderPipeline: Fix issue with FrameSettings not correctly initialize in StandAlone player
|
7 年前 |
Frédéric Vauchelles
|
a9063dca
|
[HDCameraEditor] refactored Inspector fields
|
7 年前 |
Thomas
|
efa21d88
|
Merge branch 'master' into volume-asset-switch
|
7 年前 |
GitHub
|
aced0e6c
|
Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector
Fix issue with stencil mask and motion vector
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7 年前 |
Frédéric Vauchelles
|
ad68db51
|
Merge branch 'master' into feature/HDCameraEditor
|
7 年前 |
sebastienlagarde
|
d3e56499
|
Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
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7 年前 |
Frédéric Vauchelles
|
7f9cfba3
|
[HDCameraEditor] Properly instantiate ColorTarget for preview camera
|
7 年前 |
sebastienlagarde
|
71b735aa
|
HDRenderPipeline: Add stencil readmask where it make sense
|
7 年前 |
Frédéric Vauchelles
|
33ee8d29
|
[HDCameraEditor] Update UI
|
7 年前 |
sebastienlagarde
|
2c499ec0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Frédéric Vauchelles
|
e2ea3e8a
|
[HDCameraEditor] Refactored fields and removed unused ones
|
7 年前 |
GitHub
|
8f54d8c8
|
Enable reprojection for Game View only
|
7 年前 |
Thomas
|
bee1cad8
|
[Breaking] Moved volume components & profiles to disk-based assets
Because prefabs, copy-pasting, etc...
|
7 年前 |
sebastienlagarde
|
1ce7b9a6
|
HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr
|
7 年前 |
Frédéric Vauchelles
|
b9c816c4
|
[HDCameraEditor] Synchronize PostProcessLayer and HDAdditionalCameraData for preview camera
|
7 年前 |
GitHub
|
eada54f4
|
Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
|
7 年前 |
Frédéric Vauchelles
|
459facc7
|
[HDCameraEditor] Added handles for camera editor
|
7 年前 |
sebastienlagarde
|
ab7e4641
|
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
And move GetDecalMeshBoundingSphere in DecalSystem class
|
7 年前 |
sebastienlagarde
|
8e006b03
|
HDRenderPipeline: Fix typo
|
7 年前 |
Frédéric Vauchelles
|
6776e8eb
|
[HDCameraEditor] Added additional fields
|
7 年前 |
sebastienlagarde
|
5ca40e6e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
bd3a6508
|
Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests
Add shadow masks test, and correct the unlit test scene.
|
7 年前 |
Frédéric Vauchelles
|
6bdf3918
|
[HDCameraEditor] (wip)
|
7 年前 |
sebastienlagarde
|
cd78482a
|
HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu
|
7 年前 |
GitHub
|
ca60bb19
|
Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
|
7 年前 |