14 次代码提交 (6421d0ae-5d86-40cd-80b9-260ff380a58e)

作者 SHA1 备注 提交日期
Andre McGrail c844ad5d Added tests: 7 年前
Felipe Lira 602d1a7c Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Felipe Lira ef02bc3e Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
Andre McGrail a21b0c40 Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
Felipe Lira 6076bb69 Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode. 7 年前
Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Felipe Lira f01f666d Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub 0742fb7a Merge pull request #413 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Mike Wuetherick 0d5b90fd updated mats for 2018.1.0b6 7 年前
John 360fd4d8 Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering 7 年前