437 次代码提交 (622d6403-ab99-4384-8826-ca21edadb435)

作者 SHA1 备注 提交日期
Julien Ignace ef9383f3 Added Color debug item (readonly at runtime for now) 8 年前
Julien Ignace f2d353ad Added support for Enum Debug Items 8 年前
Julien Ignace 0339b072 - Debug item can be added to a menu given by name (no need to create a new class anymore) 8 年前
Julien Ignace 54b035df First version of DebugItemDrawer 8 年前
Julien Ignace 06b7a0fb First implementation of debug items UI in editor. 8 年前
Julien Ignace 0682d57b - Implemented first debug menu items (bool and float) in the player 8 年前
Julien Ignace 93921066 Debug Menu Framework: Base classes and GUI skeleton for both Editor and PlayMode 8 年前
GitHub 71af2f51 Revert the max value of the thickness remap 8 年前
Evgenii Golubev 9eb00477 Add transmission tint color 8 年前
Evgenii Golubev bfefc746 Tweak the SSS energy preservation fix 8 年前
GitHub dcb8638a Merge pull request #225 from EvgeniiG/master 8 年前
Evgenii Golubev 4ef3792f Improve the thickness remap GUI 8 年前
Evgenii Golubev f8d04c4e Add missing .meta files 8 年前
Evgenii Golubev f6d7ac3b Increase ranges of SSS parameters 8 年前
Evgenii Golubev ddd2e38b Make the thickness scale affect the thickness map 8 年前
GitHub 407a1322 Merge pull request #224 from Unity-Technologies/Branch_WindImprovement 8 年前
Evgenii Golubev 08b5e482 Improve the performance and the quality of the SSS pass 8 年前
Julien Ignace 83a7b5d3 Added a directionality parameter to the wind vertex animation. 8 年前
Evgenii Golubev e0af278e Fix self-shadowing issues with transmission 8 年前
GitHub 7c8771b2 Merge pull request #223 from EvgeniiG/master 8 年前
Evgenii Golubev 03bfbbe6 Fix the orientation of area lights 8 年前
GitHub df06f984 Merge pull request #222 from EvgeniiG/master 8 年前
Evgenii Golubev 85a5ac90 Enable SSS in the player 8 年前
Evgenii Golubev 5e4f9637 Make sure the SSS data cache is updated in the player 8 年前
GitHub a011b30d Merge pull request #220 from EvgeniiG/master 8 年前
GitHub 4f7caaa8 Merge pull request #219 from Unity-Technologies/Branch_BasicProfiling 8 年前
Julien Ignace 0072667d Added a basic profiling scene with fixed cameras (some lighting cases for now) 8 年前
GitHub f126e949 Merge pull request #218 from Unity-Technologies/Branch_FixWindParams 8 年前
Felipe Lira 09d61731 Removed LDPipeline dependency from shadowrenderpass. 8 年前
vlad-andreev 55b0257f tabs->spaces in shader generation 8 年前
vlad-andreev 88ab5b8b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev a1d1560a Increase the number of SSS samples to 11 8 年前
Evgenii Golubev b845978c Fix a copy-paste error 8 年前
Evgenii Golubev 98360617 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev e3ed72d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 8aef3158 Improve variable naming 8 年前
GitHub a7e808ac Merge pull request #182 from EvgeniiG/master 8 年前
Evgenii Golubev 894d0fa7 Remove the arbitrary 'maxDisplacement' scale 8 年前
Evgenii Golubev 3464c886 Fix shadows from directional lights 8 年前
Evgenii Golubev 996f79ff Set consistent tessellation levels for camera and shadow views 8 年前
Evgenii Golubev fedcbf38 Add ortho projection support to GetWorldSpaceNormalizeViewDir() 8 年前
Evgenii Golubev a1b91c7a Fix the compile issue of the layered shader 8 年前
mmikk 8fd9c678 switch back to clustered in 32x32 and misc 8 年前
Evgenii Golubev 75f44840 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 637d1e66 Merge pull request #181 from Unity-Technologies/Branch_CameraHelpers 8 年前
Julien Ignace b701b43d Reverted SkyManager mesh creation "fix" it was causing problems with mesh update and cmd de-synchro... 8 年前
Julien Ignace 686cfb59 - Added simple FreeCamera component to ScriptableRenderPipeline/common 8 年前
Evgenii Golubev d75bcfa1 Implement 3 texturing modes for SSS 8 年前
Julien Ignace 6d0bd252 Removed Mesh creation at each frame from SkyManager 8 年前