Evgenii Golubev
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a9ec88d9
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Merge branch 'LineLights'
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8 年前 |
Evgenii Golubev
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b423f828
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Add a test scene with a line light
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8 年前 |
Evgenii Golubev
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9d2c4819
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Increase the line light ref. samples
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8 年前 |
Evgenii Golubev
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9d05529b
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Relocate and enable the reference line light code path
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8 年前 |
Evgenii Golubev
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50204d4c
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Add the 'Line' light archetype and fix the scene
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8 年前 |
Evgenii Golubev
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4a02bcb9
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Implement the reference line light code
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8 年前 |
sebastienlagarde
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afe68ecc
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HDRenderLoop: Add detail map to lit shader
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8 年前 |
sebastienlagarde
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c6feca5b
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HDRenderLoop: Really fix the previous Max area light limit - dumb commit
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8 年前 |
sebastienlagarde
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47e9e8a7
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HDRenderLoop: Fix bug regarding Max area light limit
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8 年前 |
sebastienlagarde
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2591b2be
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HDRenderLoop: fix issue with HeightMap
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8 年前 |
GitHub
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3fc7db82
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Merge pull request #15 from Unity-Technologies/Merge-FPTL-2
HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
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7693581b
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HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
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ca83feb0
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HDRenderLoop: Add support of directional split shadow
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8 年前 |
Julien Ignace
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44b015c9
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SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
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8 年前 |
GitHub
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6c2d6f21
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Merge pull request #14 from EvgeniiG/master
Add a menu item to add "Additional Light Data"
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8 年前 |
Julien Ignace
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fd04e67f
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- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
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8 年前 |
Evgenii Golubev
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a628a7de
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Julien Ignace
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900253f2
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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2fd73e64
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Add a menu item to add "Additional Light Data"
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8 年前 |
Paul Demeulenaere
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51383cec
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Add world tangent node (with IRequireTangent behavior)
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8 年前 |
Paul Demeulenaere
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94f746ff
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- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
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8 年前 |
Peter Bay Bastian
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1ded56e2
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Added active state for title bar buttons a la the CSS pseudo class
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8 年前 |
Peter Bay Bastian
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7ef50ef7
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Replaced accidental tabs with spaces
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8 年前 |
Peter Bay Bastian
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be11b1e0
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"Show in project"-button now works
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8 年前 |
Peter Bay Bastian
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c6e6d4e4
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Refactored title bar button into own drawer
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8 年前 |
Peter Bay Bastian
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53ab6c81
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Added options button (not functional yet)
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8 年前 |
Peter Bay Bastian
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235ac2cb
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Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
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8 年前 |
Peter Bay Bastian
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621f548e
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Style tweaks and minor code clean-up for title bar
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8 年前 |
Peter Bay Bastian
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c299e028
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TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
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8 年前 |
Peter Bay Bastian
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08a32f0c
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Removed absolute positioning from TitleBar
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8 年前 |
Peter Bay Bastian
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da329206
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Removed absolute positioning from GraphView and did minor tweaks to title bar
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8 年前 |
GitHub
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4bcb7368
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Merge pull request #12 from EvgeniiG/master
Use a new impl. of FastACos for area lights and fix the reference IBL impl.
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8 年前 |
Evgenii Golubev
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0aace9e1
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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fa115002
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HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
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8 年前 |
sebastienlagarde
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f889bdfb
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HDRenderLoop: Fix error with DestroyBuffer
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8 年前 |
Julien Ignace
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66069643
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Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) )
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8 年前 |
sebastienlagarde
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2f4f4d22
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HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
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8 年前 |
Evgenii Golubev
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303e8196
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Fix the reference IBL implementation
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8 年前 |
GitHub
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6ed761da
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Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
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8 年前 |
Sebastien Lagarde
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7fa398c4
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HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
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8 年前 |
Evgenii Golubev
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10a41b5b
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Make ComputeCubeToSphereMapSqMagnitude() simpler to use
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8 年前 |
Sebastien Lagarde
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bebe7f01
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
Evgenii Golubev
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c8a14bc3
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Merge branch 'UpdateAreaLightImpl'
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8 年前 |
Sebastien Lagarde
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2b8343ed
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HDRenderLoop: Move GetNdotV function again
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8 年前 |
sebastienlagarde
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0da561ce
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
Julien Ignace
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c14da547
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Fixed compilation of lit shader.
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8 年前 |
Evgenii Golubev
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2636e56e
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Remove completed TODOs
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8 年前 |
Julien Ignace
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aac1235c
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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be9aaa74
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Use FastACos for the area light code
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8 年前 |
sebastienlagarde
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ed862ed6
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |