18 次代码提交 (5eed6e3a-d4a8-45c2-ab85-0800264a9d39)

作者 SHA1 备注 提交日期
Felipe Lira a5dbc063 Ported Lightweight to SRP shader library. 7 年前
Felipe Lira 0324ec96 Refactor to improve shader library organization and readability 7 年前
Felipe Lira cea04fcf Addressed Sebastien and Alexandr PR feedbacks. 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Felipe Lira bc1c94ba Upgraded Particles to SRP shader library. 7 年前
Felipe Lira 70dbe773 More fixed on particles for gles 2.0 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Felipe Lira 5b48f6c3 Single Light Shader 6 年前
Aleksandr Kirillov 99890a99 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 6 年前
Aleksandr Kirillov d5a564b2 Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders. 6 年前
Felipe Lira d526d1ef Fixed particles compilation errors 6 年前
Felipe Lira 0a782368 replaced bump_scaled_not_supported with quality hint define 6 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 6 年前
Aleksandr Kirillov 10d82e06 Refactored the common code to not depend on specific global variable names. 6 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 6 年前
Felipe Lira aefdbead fixed particles alpha discard and modulate 6 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 6 年前