mmikk
|
d62f5fd8
|
unified lighttemplate code for deferred and tiled forward with callback to material function
unified lighttemplate code for deferred and tiled forward with callback
to material function
Need to do the same for reflection next
|
8 年前 |
mmikk
|
91cb86e4
|
isolated reflection probes to a template as well and isolated all global params to being set from one function
isolated reflection probes to a template as well and isolated all global
params to being set from one function.
|
8 年前 |
mmikk
|
adef0b64
|
get rid of a static I don't need
get rid of a static I don't need
|
8 年前 |
vlad-andreev
|
bf6e54c5
|
tabs -> spaces
|
8 年前 |
mmikk
|
56b1c9d5
|
separating out some utility functions which make sense for conventional fwd as well as tiled.
separating out some utility functions which make sense for conventional
fwd as well as tiled.
|
8 年前 |
mmikk
|
39a9d002
|
switch some structured buffers to regular buffers
switch some structured buffers to regular buffers
|
8 年前 |
runes
|
4a7deee5
|
Support for compute shader evaluation of lights (single pass only so far)
|
8 年前 |
mmikk
|
19b1da78
|
revert duplicates and globals declarations
revert duplicates and globals declarations
|
8 年前 |
mmikk
|
3a6077b7
|
apparently we don't support uniforms in #ifdef in compute with multiple kernels
apparently we don't support uniforms in #ifdef in compute with multiple
kernels (where it's not the same scenario in every kernel)
|
8 年前 |
mmikk
|
e8505d17
|
switch to structured across the board
switch to structured across the board
|
8 年前 |
mmikk
|
f8fb534f
|
allow clustered tiled to use 16, 32 or 64 as its tile size
allow clustered tiled to use 16, 32 or 64 as its tile size. Fptl will
remain 16x16 due to its per pixel nature.
|
8 年前 |
Antti Tapaninen
|
09c4949e
|
HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders
|
8 年前 |
Robert Srinivasiah
|
16072312
|
More progress to VR FPTL
Everything is about ready except for the deferred lighting pass
|
8 年前 |
robbiesri
|
f7a1cea9
|
Final bits to support FPTL in VR
Only thing left is skybox, but tiled light generated and deferred lighting work!
|
8 年前 |
Tim Cooper
|
c30d33b8
|
[Format]Reformat via format.pl to match the new conventions
|
8 年前 |