Aleksandr Kirillov
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1f1983cd
|
Fixed a typo in PBS particle surface data initializer
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7 年前 |
Felipe Lira
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caddf3df
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Removed light sorting. We won't need it with multipass strategy.
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7 年前 |
Aleksandr Kirillov
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0983d198
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Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
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7 年前 |
Felipe Lira
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577f4336
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fixed error in shadow sampling of local lights.
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7 年前 |
Aleksandr Kirillov
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8827c1d9
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Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
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7 年前 |
Felipe Lira
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fe8ef8dc
|
Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
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7 年前 |
Aleksandr Kirillov
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609209a9
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Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS).
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7 年前 |
GitHub
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7845ee5b
|
Merge pull request #1126 from Unity-Technologies/build/automation
Revert modified package.json during prepare
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7 年前 |
Felipe Lira
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7597374d
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Split directional and local light shadow maps.
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7 年前 |
Julien Ignace
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575409ef
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Fixed an issue when using wireframe without a full screen render target in HDRP
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7 年前 |
GitHub
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c8b5dd66
|
Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix
Fixed a null ref exception with DebugWindow when users keep the windo…
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7 年前 |
Evgenii Golubev
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6737bfa1
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Tabify
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7 年前 |
lyndon homewood
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0e2f2f9c
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Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
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7 年前 |
Felipe Lira
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a53eff3d
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Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
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7 年前 |
Felipe Lira
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2c105ee5
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Fixed shadowmap leaking.
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7 年前 |
Evgenii Golubev
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1d711357
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Merge 'upstream/master'
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7 年前 |
Paul Melamed
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fda16b62
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Fix compile warning for decals about using derivatives inside a loop
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7 年前 |
lyndon homewood
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dc5e1aa0
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Enabled the texture streaming debugging update in 2018.2
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7 年前 |
Felipe Lira
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1e0a5a30
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Merge branch 'lw/shadow-optimization'
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7 年前 |
GitHub
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8dc77b62
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Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
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7 年前 |
GitHub
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fcff252a
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Update HDRenderPipeline.md
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7 年前 |
GitHub
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8aa3aeb5
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Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
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7 年前 |
GitHub
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f79d38be
|
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
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7 年前 |
GitHub
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8ac0b4ee
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Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
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7 年前 |
GitHub
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8def5304
|
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
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7 年前 |
GitHub
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dff79f94
|
Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI
Removed cascaded borders that were put back by mistake.
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7 年前 |
GitHub
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545d49f4
|
Merge pull request #1105 from JacobSmaga/patch-1
Update README.md
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7 年前 |
GitHub
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b5893e80
|
Update README.md
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7 年前 |
GitHub
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218a34d2
|
Merge pull request #1103 from Unity-Technologies/shadows-fixes
Enabled support for rendering into slices as the runtime supports it …
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7 年前 |
sebastienlagarde
|
769edc1f
|
Missing "(R)" in caption for iridescence UI
|
7 年前 |
GitHub
|
fe0c8444
|
Merge pull request #1104 from Unity-Technologies/Fix-UI-warning
Fix UI warning
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7 年前 |
sebastienlagarde
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e670e7f3
|
Fix UI warning
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7 年前 |
uygar
|
32641789
|
Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
|
7 年前 |
GitHub
|
72f39fe6
|
Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back
Added fog exp back to lw.
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7 年前 |
GitHub
|
f5d1e46d
|
Merge pull request #1101 from Unity-Technologies/shadows-fixes
Fixed blending of inactive cascades.
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7 年前 |
GitHub
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2441441c
|
Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader
Fix warning in shader
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7 年前 |
sebastienlagarde
|
b2fda65b
|
Fix warning in shader
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7 年前 |
uygar
|
f40129d8
|
Fixed blending of inactive cascades.
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7 年前 |
Evgenii Golubev
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9c324ce9
|
Remove more junk files
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7 年前 |
sebastienlagarde
|
113d9c54
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Evgenii Golubev
|
6542af07
|
Remove junk files
|
7 年前 |
GitHub
|
fdf6a3e2
|
Add a comment
|
7 年前 |
Evgenii Golubev
|
72d40c7f
|
Remove branching for 0 extinction
|
7 年前 |
GitHub
|
992a18a3
|
Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes
Various bug fixes
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7 年前 |
sebastienlagarde
|
dc4d9927
|
HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor
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7 年前 |
Evgenii Golubev
|
81e1d1ab
|
Add a comment
|
7 年前 |
GitHub
|
82d0e98b
|
Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override
HDRenderPipeline: Add specular color debug override
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7 年前 |
Evgenii Golubev
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4f47b43c
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Add a helper function FetchIndexWithBoundsCheck()
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7 年前 |
sebastienlagarde
|
e519cc25
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HDRenderPipeline: Add specular color debug override
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7 年前 |
Felipe Lira
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b37a37c8
|
Added fog exp back to lw.
|
7 年前 |