Sebastien Lagarde
|
3ff1088c
|
HDRenderLoop: More misc change + try to compile meta pass (not working yet)
|
8 年前 |
Sebastien Lagarde
|
79cd240f
|
HDRenderLoop: Rename metalic to mettalic
|
8 年前 |
Tim Cooper
|
2b3f2f91
|
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
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8 年前 |
sebastienlagarde
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ed55ce8f
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HDRenderPipeline: Clean debgu settings
- Merge debugViewMaterial with Lightingdebug mode into a DisplayDebug
(less pass)
- Clean debug code, remove useless file
|
7 年前 |
Evgenii Golubev
|
df0f7a32
|
Add SHADERPASS_SHADOWS
|
7 年前 |
Evgenii Golubev
|
9ce510e5
|
Add additional shader passes + clean-up
|
7 年前 |
Thomas
|
076b0d65
|
Cleaned up unused usings
|
7 年前 |
Paul Melamed
|
650a7ab4
|
debugging projecting a decal onto geometry
|
7 年前 |
Evgenii Golubev
|
2cc753e8
|
Define SHADERPASS for deferred lighting
|
7 年前 |
Evgenii Golubev
|
c20517f6
|
Add a stub for the volume voxelization pass
|
7 年前 |
Paul Melamed
|
6459cbb2
|
mesh decals somewhat working
|
6 年前 |
Paul Melamed
|
aa31195d
|
change names of decal #defines to reflect functionality of dbuffer passes
store scale/bias of texture atlas allocations after they have been allocated
|
6 年前 |