Evgenii Golubev
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98ba5ff6
|
Prepare the volume voxelization stub
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7 年前 |
Felipe Lira
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d526d1ef
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Fixed particles compilation errors
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7 年前 |
Evgenii Golubev
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2047b333
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Use a single wavefront group for the volumetric lighting shader
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7 年前 |
Felipe Lira
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b33ad0e5
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Merged master.
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7 年前 |
Evgenii Golubev
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c20517f6
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Add a stub for the volume voxelization pass
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7 年前 |
Julien Ignace
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8c4ec6a4
|
- Visualize Cascade debug mode now fades to white instead of black
- Removed jittering when having TAA but looking at debug views.
- Fixed Rendering Debug menu not being removed correctly on domain reload.
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7 年前 |
Felipe Lira
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ca3977fa
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Fixed glossiness keyword/alpha issue.
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7 年前 |
sebastienlagarde
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e83e0cea
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Bring back SampleClosestDistance_Cascade
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7 年前 |
Felipe Lira
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7006dd33
|
Fixed implicit cast in shadowpass.
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7 年前 |
Evgenii Golubev
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e15ca4dd
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Fix the debug view for density volumes
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7 年前 |
Julien Ignace
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b577f3d9
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Updated distortion tests screenshots
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7 年前 |
Felipe Lira
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3360ce0b
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Changed ShadowPass and DepthOnlyPass to account for alpha clip.
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7 年前 |
GitHub
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39fa31ad
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Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests
Fixed some data and updated reference screenshots for HDRP graphics tests
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7 年前 |
Evgenii Golubev
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dd8b51a8
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Merge branch 'master'
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7 年前 |
Julien Ignace
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79ecc6d5
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Fixed some data and updated reference screenshots for HDRP graphics tests
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7 年前 |
Felipe Lira
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26d6db0d
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Fixed null reference exception.
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7 年前 |
GitHub
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22312097
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Merge pull request #1018 from EvgeniiG/auto_thickness
Implement the mixed thickness mode for transmission
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7 年前 |
Evgenii Golubev
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845590bb
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Ignore Sublime Text files
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7 年前 |
sebastienlagarde
|
43da4719
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Fixed heightmap offset when amplitude is zero.
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7 年前 |
Evgenii Golubev
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720c8a19
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Merge branch 'master'
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7 年前 |
GitHub
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cfcbb6e4
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Merge pull request #1063 from Unity-Technologies/half-fixes
Fixes for cases when real != float. We need to declare both real and float variants
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7 年前 |
GitHub
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9d72d513
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Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format
Fixed unsuported R8 texture format in GLES2.
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7 年前 |
Felipe Lira
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95a4c008
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Fixed unsuported R8 texture format in GLES2.
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7 年前 |
sebastienlagarde
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a4326814
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Fix issue with resizing in player
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7 年前 |
GitHub
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736e0ff8
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Merge pull request #1043 from Unity-Technologies/hdrp-xr-clustered
XR HDRP Clustered Lighting support
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7 年前 |
sebastienlagarde
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aa772a18
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Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
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7 年前 |
sebastienlagarde
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95bb4dec
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- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
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7 年前 |
GitHub
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410de9f7
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Merge pull request #1069 from Unity-Technologies/LW-Bugfix
Lw bugfix
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7 年前 |
Felipe Lira
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eb002cd5
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Fixed unmatched command buffer profiler block.
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7 年前 |
Felipe Lira
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e70fb89f
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ShadowStrength only performed if NICE_QUALITY is set.
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7 年前 |
Evgenii Golubev
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e8f79895
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Remove EvalShadow_SampleClosestDistance_Cascade()
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7 年前 |
Evgenii Golubev
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a2909c99
|
Fix the shadow index bug
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7 年前 |
Jens Holm
|
8e243e0b
|
Make floating windows serialize layout realtive to correct content area
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7 年前 |
Jens Holm
|
43f24a85
|
Remove checks for within parent bonds in resize handles
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7 年前 |
Jens Holm
|
f7274b83
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Make the master preview dirty output nodes in subgraphs
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7 年前 |
Jens Holm
|
daa8f8ad
|
Make window draggable able to clamp to the parent window
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7 年前 |
Jens Holm
|
f1a39c3d
|
Add input slots from the SubGraphOutputNode in the preveiw shader generation
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7 年前 |
Jens Holm
|
ab80ca3c
|
Make master preview resize rendertexture continuously
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7 年前 |
Jens Holm
|
67b4a259
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Allow SubGraphOutputNode to supply shader data to master preview view
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7 年前 |
Jens Holm
|
f3467681
|
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
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7 年前 |
Jens Holm
|
a073faf1
|
Make SubGraphOutputNode have 3D preview similar to MasterNodes
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7 年前 |
Jens Holm
|
b1e38c12
|
Add collapse button on master preview
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7 年前 |
Martin Thorzen
|
bea679f1
|
Fixed an extra line whch was not needed
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7 年前 |
Jens Holm
|
0f82d00d
|
Add preview to SubGraphOutputNode
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7 年前 |
Martin Thorzen
|
9c29a0c6
|
Added functionality to search window and made the path's sanitized.
|
7 年前 |
Martin Thorzen
|
88b45aa5
|
Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
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7 年前 |
Jens Holm
|
392166aa
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Add labels in Vector4MaterialSlot constructor
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7 年前 |
Matt Dean
|
589cb99a
|
Add changes from previous branch
|
7 年前 |
Martin Thorzen
|
8742fc7b
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Merge branch 'master' into node-settings
|
7 年前 |
Martin Thorzen
|
dbf93edc
|
Updated teh Graph path functionality. It now saves the path and reads it back
|
7 年前 |