Felipe Lira
|
fe8ef8dc
|
Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
|
7 年前 |
Felipe Lira
|
7597374d
|
Split directional and local light shadow maps.
|
7 年前 |
Julien Ignace
|
575409ef
|
Fixed an issue when using wireframe without a full screen render target in HDRP
|
7 年前 |
Evgenii Golubev
|
6737bfa1
|
Tabify
|
7 年前 |
lyndon homewood
|
0e2f2f9c
|
Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
|
7 年前 |
Felipe Lira
|
a53eff3d
|
Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
|
7 年前 |
Felipe Lira
|
2c105ee5
|
Fixed shadowmap leaking.
|
7 年前 |
Evgenii Golubev
|
1d711357
|
Merge 'upstream/master'
|
7 年前 |
Paul Melamed
|
fda16b62
|
Fix compile warning for decals about using derivatives inside a loop
|
7 年前 |
lyndon homewood
|
dc5e1aa0
|
Enabled the texture streaming debugging update in 2018.2
|
7 年前 |
Felipe Lira
|
1e0a5a30
|
Merge branch 'lw/shadow-optimization'
|
7 年前 |
GitHub
|
8dc77b62
|
Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
|
7 年前 |
GitHub
|
fcff252a
|
Update HDRenderPipeline.md
|
7 年前 |
GitHub
|
8aa3aeb5
|
Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
|
7 年前 |
GitHub
|
f79d38be
|
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
|
7 年前 |
GitHub
|
8ac0b4ee
|
Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
|
7 年前 |
GitHub
|
8def5304
|
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
|
7 年前 |
GitHub
|
dff79f94
|
Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI
Removed cascaded borders that were put back by mistake.
|
7 年前 |
GitHub
|
545d49f4
|
Merge pull request #1105 from JacobSmaga/patch-1
Update README.md
|
7 年前 |
GitHub
|
b5893e80
|
Update README.md
|
7 年前 |
GitHub
|
218a34d2
|
Merge pull request #1103 from Unity-Technologies/shadows-fixes
Enabled support for rendering into slices as the runtime supports it …
|
7 年前 |
sebastienlagarde
|
769edc1f
|
Missing "(R)" in caption for iridescence UI
|
7 年前 |
GitHub
|
fe0c8444
|
Merge pull request #1104 from Unity-Technologies/Fix-UI-warning
Fix UI warning
|
7 年前 |
sebastienlagarde
|
e670e7f3
|
Fix UI warning
|
7 年前 |
Evgenii Golubev
|
9c324ce9
|
Remove more junk files
|
7 年前 |
Evgenii Golubev
|
6542af07
|
Remove junk files
|
7 年前 |
Evgenii Golubev
|
72d40c7f
|
Remove branching for 0 extinction
|
7 年前 |
Evgenii Golubev
|
81e1d1ab
|
Add a comment
|
7 年前 |
Evgenii Golubev
|
4f47b43c
|
Add a helper function FetchIndexWithBoundsCheck()
|
7 年前 |
Evgenii Golubev
|
d101e8ec
|
Remove the loop over clusters from the volumetric lighting pass
|
7 年前 |
Evgenii Golubev
|
598b6ad6
|
Implement the clustered density volume pass
|
7 年前 |
Evgenii Golubev
|
183cbddd
|
Clean up OrientedBBox::Create()
|
7 年前 |
Evgenii Golubev
|
202f48a8
|
Add comments
|
7 年前 |
Evgenii Golubev
|
68e4eace
|
Implement the soft voxelization hack
|
7 年前 |
Evgenii Golubev
|
29d12167
|
Fix voxelization for rotation (WIP)
|
7 年前 |
Evgenii Golubev
|
f8b3df68
|
Implement soft semi-conservative voxelization
|
7 年前 |
Jens Holm
|
74039530
|
Allow sahder properties to be copied and pasted between graphs
|
7 年前 |
Jens Holm
|
a7cb2893
|
Allow GraphView to copy when only elements of type BlackboardField are selected
|
7 年前 |
GitHub
|
23cc01bd
|
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
|
7 年前 |
Peter Bay Bastian
|
9cc55c03
|
Merge branch 'master' into path-for-shaders
|
7 年前 |
GitHub
|
312d23e1
|
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
|
7 年前 |
GitHub
|
c268bca4
|
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
|
7 年前 |
GitHub
|
246492ed
|
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
|
7 年前 |
Jens Holm
|
7061787f
|
Add docking layout to blackbourd via GeometryChangedEvent on GraphView
|
7 年前 |
Jens Holm
|
19a741e4
|
Switch blackboard layout modifiers to default modifiers
|
7 年前 |
Jens Holm
|
f7274b83
|
Make the master preview dirty output nodes in subgraphs
|
7 年前 |
Jens Holm
|
f1a39c3d
|
Add input slots from the SubGraphOutputNode in the preveiw shader generation
|
7 年前 |
Jens Holm
|
67b4a259
|
Allow SubGraphOutputNode to supply shader data to master preview view
|
7 年前 |
Jens Holm
|
a073faf1
|
Make SubGraphOutputNode have 3D preview similar to MasterNodes
|
7 年前 |
Martin Thorzen
|
bea679f1
|
Fixed an extra line whch was not needed
|
7 年前 |