11 次代码提交 (568c0f52-d8b7-4fe4-a114-56b83e99b786)

作者 SHA1 备注 提交日期
Andre McGrail 503b7b62 Remap node fix, beginning of toggle node 7 年前
Andre McGrail cdcf8c8e -Toggle node added, works aside from it needs [toggle] in front of the shader property 7 年前
Andre McGrail ee0f0bf6 Tweaked toggle node, now shows on shader as checkbox 7 年前
Natasha Tatarchuk 0cbb50e7 parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling). 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Tim Cooper f6fa3513 Starting to extract properties. 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前