9 次代码提交 (568c0f52-d8b7-4fe4-a114-56b83e99b786)

作者 SHA1 备注 提交日期
MingWai 3c115bee Scatter node (not ready for use) 7 年前
vlad 5f08fc4e Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 7 年前
MingWai d82bb008 scatter 7 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前