18 次代码提交 (5426acfa-4d72-474b-92b5-5cb3b80ef3ee)

作者 SHA1 备注 提交日期
mmikk 27ed7249 throwing in fptl project 9 年前
vlad-andreev 54dac420 fptl: cookie texture settings and conversion, RGBA cookies 8 年前
vlad-andreev 2ef69948 fptl: fixed point light cookie transform 8 年前
vlad-andreev 03f141d0 TextureCache: rolled back format conversion code, fixed test scene to match code changes 8 年前
vlad-andreev 269c29f8 fixed script compile errors in the standalone build 8 年前
vlad-andreev ce024e75 fixed missing final pass shader in the fptl renderloop asset 8 年前
mmikk 730f8f5e make all kernels available and slot in clustered shader 8 年前
vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
runes 86db7d67 Debug code for visualizing light bounds 8 年前
mmikk 6761d9b5 slot in new compute shader lightlistbuild-bigtile.compute 8 年前
vlad-andreev 88b6b90d fix missing shader in fptl renderloop asset 8 年前
runes 4a7deee5 Support for compute shader evaluation of lights (single pass only so far) 8 年前
mmikk 19b1da78 revert duplicates and globals declarations 8 年前
mmikk 3a6077b7 apparently we don't support uniforms in #ifdef in compute with multiple kernels 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Filip Iliescu 7344b48c update project settings for iOS and metal 8 年前
Antti Tapaninen 7dfbc222 fix fptl spotCookieSize/pointCookieSize 8 年前
vlad-andreev 8f499afb light/probe lists reference implementation 7 年前