Paul Demeulenaere
37270dfe
Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader)
8 年前
mmikk
db9d8a33
fix another revZ problem in ogl
fix another revZ problem in ogl
8 年前
Felipe Lira
462e7b4d
Merge branch 'master' into scriptablerenderloop-graphicssettings
8 年前
Evgenii Golubev
e7cb98c6
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
469a2379
HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass
8 年前
GitHub
b182eb4f
Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
8 年前
sebastienlagarde
935b09ec
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
8 年前
Aras Pranckevicius
ccdd344f
API change: SortOptions -> SortFlags
8 年前
GitHub
8337fa69
Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
8 年前
Sebastien Lagarde
1b338186
HDRenderLoop: SinglePAss work but Tile is broken...
8 年前
Sebastien Lagarde
575af190
HDRenderLoop: Fix assert issue
8 年前
Sebastien Lagarde
546401a2
HDRenderLoop: Version that compile and display something
8 年前
Sebastien Lagarde
5afbdc3c
HDRenderLoop: Push a version with C# that compile
8 年前
Sebastien Lagarde
37316a28
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
8 年前
mmikk
1804b00c
remove
prefix
8 年前
mmikk
d9c6d51d
move multicompile to the correct location
move multicompile to the correct location
8 年前
mmikk
cbedc8ab
fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
8 年前
Sebastien Lagarde
0e900c4e
HDRenderLoop: Commit second draft, need testing
8 年前
Evgenii Golubev
81eebc83
Update the project's editor version
8 年前
mmikk
8ef3ae75
misc bug fixes
misc bug fixes
8 年前
sebastienlagarde
5882c727
HDRenderLoop: Draft of refator not working
8 年前
Evgenii Golubev
c9a0007c
Factor out the procedural sky shader
8 年前
mmikk
c67cdd6a
only invert z value when not in opengl
only invert z value when not in opengl
8 年前
sebastienlagarde
d0ebdb4a
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
8 年前
runes
36e49e0d
Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
8 年前
Julien Ignace
9ccb7b24
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
8 年前
runes
a5030aa0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
fb30bf8c
Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
8 年前
Julien Ignace
9ce05c62
Fixed whitespace.
8 年前
Julien Ignace
dc9c16ef
Renamed "tex world scale" to "tiling" for planar/triplanar mapping.
8 年前
Aras Pranckevicius
dd9a2ab6
BasicRenderLoop: add text with instructions, edit path where asset is created
8 年前
Julien Ignace
c26c16b2
Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes.
8 年前
runestubbe
517006da
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
b835a78b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
c95f1451
- Fixed Smoothness maps on Lit/LayeredLit shaders
- Reduced default heightmap scale to 0.01 for Lit/LayeredLit shaders.
8 年前
runes
6d7d07de
TilePass support for arealights
8 年前
Sebastien Lagarde
39e6194b
HDRenderLoop: few fix on cluster FPTL, still not work yet
8 年前
Julien Ignace
c1b2cb24
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
d4e1f7c7
Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before).
8 年前
Julien Ignace
2fc686ba
Synchronized properly texture scale/offset for layeredLit.
8 年前
joce
9a543d90
update to latest GraphView
8 年前
joce
b965052b
update to latest canvas2d branch
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
bdd758ff
Add GraphView as submodule
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
0b37ab28
Remove GraphView copy
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
ab990b62
TypeMapper and ScriptableObjectFactory
Only used in AbstractGraphInspector for now
8 年前
joce
4702ac61
Updated graphs
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
2a1b5b99
TypeMapper => GraphTypeMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
c5baafe7
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
7ab5cea2
Update shader graphs (placement was broken)
Signed-off-by: joce <joce@unity3d.com>
8 年前