Felipe Lira
|
c5450cac
|
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
|
7 年前 |
Felipe Lira
|
9ea83a56
|
Added Occlusion keyword. Updated materials. More refactor on the shader.
|
7 年前 |
Andre McGrail
|
ba821dcf
|
Updated and cleaned all LW pipe tests and re-created template images
|
7 年前 |
Sebastien Lagarde
|
36f3cfd4
|
merge unity 2017.3
|
7 年前 |
Felipe Lira
|
04829cba
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
GitHub
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62808466
|
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Evgenii Golubev
|
d1c74bcb
|
Merge branch 'master'
|
7 年前 |
Julien Ignace
|
0a60dd2a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
|
7 年前 |
Paul Melamed
|
d31d3ab4
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
|
7 年前 |
Peter Andreasen
|
5d36f104
|
Merged master
|
7 年前 |
Andre McGrail
|
6d8f7475
|
Added missing metas and updated mats that source tree didn’t pickup :(
|
7 年前 |
sebastienlagarde
|
b9b30507
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
|
7 年前 |
Sebastien Lagarde
|
24ac5a9e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
|
7 年前 |
GitHub
|
b83e5de0
|
Merge branch 'master' into feature/mip-debug
|
7 年前 |
lyndon homewood
|
064d57c1
|
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
|
7 年前 |
Evgenii Golubev
|
c86b3214
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
8a70dc3b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Julien Ignace
|
4919b7ad
|
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
|
7 年前 |
Peter Andreasen
|
3ccf74cc
|
merged from master
|
7 年前 |