12 次代码提交 (4ec50247-9ec0-4926-92cc-1109644462be)

作者 SHA1 备注 提交日期
mmikk 8fa3ec78 less warped cluster distribution for 100% sky tile 8 年前
Sebastien Lagarde 4ec50247 HDRenderPipeline: Revert a small change about DebugViewMaterialGBuffer.shader 8 年前
GitHub c53cba39 Merge pull request #229 from Unity-Technologies/Clean-debug-settings 8 年前
sebastienlagarde 67b47dd9 HDRenderPipeline: Fix misc issue introduce during the clean of debug mode clean 8 年前
mmikk 74a055c5 rename since this issue is specific to HDR (ie. do we have bc6 or not) 8 年前
sebastienlagarde 79156ff3 HDRenderPipeline: Complete previous submit (github error) 8 年前
Antti Tapaninen d12d767d use GraphicsSettings.HasShaderDefine for future Unity builds 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
Antti Tapaninen 76e3e5ce fix meta files 8 年前
GitHub a52766f1 Merge pull request #227 from Unity-Technologies/Generate-debug-hlsl-functions 8 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 8 年前
mmikk d8908d08 fix report light and probe counts in fptl loop 8 年前