21 次代码提交 (4bf2abf5-2c4e-4bd3-93b4-48bd8124b37a)

作者 SHA1 备注 提交日期
Felipe Lira 87ac03cd Added LightweightPipeline shader GUI. Updated PBR material with the new keywords. 7 年前
Felipe Lira 55afe234 Fixed MettalicGloss map not being applied. 7 年前
Felipe Lira 2174bed4 Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
Felipe Lira 602d1a7c Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Felipe Lira cad81442 Disabled Bump map scale. Lightweight pipeline doesn't support it. 7 年前
Felipe Lira 6076bb69 Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode. 7 年前
Felipe Lira c9ed078e Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Felipe Lira 1f302ce7 Name refactor on ShaderGUIs 7 年前
Thomas 1763810c Removed a few annoying warnings 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
Felipe Lira 28ba8394 Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used. 7 年前
Felipe Lira c06f7217 Added support to bumpmap scale. 7 年前
Felipe Lira f8a9d47a Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
Felipe Lira c62e8861 Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 7 年前
Felipe Lira 51d1e44b Moved standard shader workflow mode to top as it seems more natural. 7 年前
GitHub 8f2d2fc8 Lw/receive shadows prop (#1830) 6 年前