GitHub
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b357f4bf
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Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer
Pyramid buffer viewport support
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7 年前 |
Aleksandr Kirillov
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9af33ea3
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Merge branch 'LWRP' into lw/fix_shadergraph
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
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7 年前 |
Frédéric Vauchelles
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d07a7129
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Added changelog
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7 年前 |
Aleksandr Kirillov
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c856eeed
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Fixed broken shadergraph LW PBR shader template.
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7 年前 |
GitHub
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81d0b3df
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Merge pull request #1130 from Unity-Technologies/lw/common_refactor
Refactored the LWRP common code to not depend on...
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7 年前 |
Frédéric Vauchelles
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ad93368d
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Fixed color pyramid buffer
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7 年前 |
Felipe Lira
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421fd93d
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Fix for the unmatching command buffer message
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7 年前 |
Frédéric Vauchelles
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05aa3232
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Removed useless kernels
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7 年前 |
Julien Ignace
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a851ac6e
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Hide debug exposure entry when no related debug mode is enabled.
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7 年前 |
GitHub
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7f7b6cd3
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Merge pull request #1118 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
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7 年前 |
Frédéric Vauchelles
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cac44820
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Fixed depth pyramid buffer
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7 年前 |
GitHub
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fcb12503
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Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure
Added debug exposure parameter to several debug modes.
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7 年前 |
Frédéric Vauchelles
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a939e5aa
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Added TexturePadding utility
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7 年前 |
GitHub
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e34444b0
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Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor
For opaques use decal diffuse alpha for all channels.
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7 年前 |
Aleksandr Kirillov
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01eba7d0
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Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
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7 年前 |
Paul Melamed
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ac77aad6
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For opaques use decal diffuse alpha for all channels.
For transparent, if material alpha is less than decal alpha replace it with decal alpha.
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7 年前 |
Frédéric Vauchelles
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ab299efc
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Added viewport copy for GPUCopy
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7 年前 |
Felipe Lira
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5e96c7f1
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Fixed issue in the order of local light shadow indices. Shadow info gets stored into a shadow bitmask. Refactored to make both lit and shadow pass use the lightData struct.
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7 年前 |
Aleksandr Kirillov
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10d82e06
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Refactored the common code to not depend on specific global variable names.
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7 年前 |
GitHub
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08de75b2
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Merge pull request #1135 from Unity-Technologies/Fix-up-layered-lit-materials-with-a-subsurface-mask-map
Fix up layered lit materials with a subsurface mask map
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7 年前 |
Evgenii Golubev
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e51b0e0a
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Revert the change which passes sample extinction to light evaluation routines
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7 年前 |
Felipe Lira
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4d2339f3
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api refactor to improve readability
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7 年前 |
GitHub
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8d3d47a2
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Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader
Fixed a compilation error in LW PBR Standard shader
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7 年前 |
Paul Melamed
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22cfa928
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added texture2d atlas
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7 年前 |
Sebastien Lagarde
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7fa77a07
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Fix up layered lit materials with a subsurface mask map
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7 年前 |
Evgenii Golubev
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8db6f218
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Optimize SampleHemisphereCosine() to not require a tangent frame
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7 年前 |
Felipe Lira
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ca30e010
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precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light.
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7 年前 |
Aleksandr Kirillov
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1330d603
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Fixed a compilation error in LW PBR Standard shader
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7 年前 |
Paul Melamed
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76eb75c7
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Merge branch 'master' into decals/texture_atlas
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7 年前 |
GitHub
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f25323ae
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Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue
Fixed an issue where putting Sky Lighting Override mask to "Everythin…
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7 年前 |
Evgenii Golubev
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694eebc4
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Fix the NaN issue with IntersectRayAABB()
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7 年前 |
Felipe Lira
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5a8e42e7
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Added support to up to 4 shadow casting lights in the base pass
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7 年前 |
GitHub
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a53684d0
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Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split
Lw/surface cb split
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7 年前 |
Paul Melamed
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0c97c0da
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initial commit
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7 年前 |
GitHub
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e1279e5b
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Merge pull request #1132 from Unity-Technologies/decals/transform_fix
fix decal projector not reacting to change in transform, add more des…
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7 年前 |
Evgenii Golubev
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17d8f4ec
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Improve the quality of volumetric lighting reprojection
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7 年前 |
Felipe Lira
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a0c08eaf
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Further simplifications for the main directional fast path
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7 年前 |
Aleksandr Kirillov
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1f1983cd
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Fixed a typo in PBS particle surface data initializer
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7 年前 |
Paul Melamed
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45bae982
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fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code.
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7 年前 |
GitHub
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7650c7a6
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Merge pull request #1121 from EvgeniiG/master
Add local box volume support to volumetrics
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7 年前 |
Evgenii Golubev
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d1979a90
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Update the reference
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7 年前 |
Felipe Lira
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caddf3df
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Removed light sorting. We won't need it with multipass strategy.
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7 年前 |
Aleksandr Kirillov
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0983d198
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Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
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7 年前 |
GitHub
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b9ca6b50
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Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe
Fixed an issue when using wireframe without a full screen render targ…
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7 年前 |
Evgenii Golubev
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92ea5c34
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Clean up VBuffer sampling
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7 年前 |
Felipe Lira
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577f4336
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fixed error in shadow sampling of local lights.
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7 年前 |
Aleksandr Kirillov
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8827c1d9
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Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
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7 年前 |
GitHub
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eb9c9469
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Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix
Fix compile warning for decals about using derivatives inside a loop
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7 年前 |
Evgenii Golubev
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8ebbdf07
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Fix the edge darkening issue with volumetric lighting
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7 年前 |
Felipe Lira
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fe8ef8dc
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Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
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7 年前 |