5611 次代码提交 (4838fe60-ddf2-48dd-b23d-929ab5baaf16)

作者 SHA1 备注 提交日期
Aleksandr Kirillov 10d82e06 Refactored the common code to not depend on specific global variable names. 6 年前
GitHub 08de75b2 Merge pull request #1135 from Unity-Technologies/Fix-up-layered-lit-materials-with-a-subsurface-mask-map 6 年前
Felipe Lira 4d2339f3 api refactor to improve readability 6 年前
GitHub 8d3d47a2 Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader 6 年前
Paul Melamed 22cfa928 added texture2d atlas 6 年前
Sebastien Lagarde 7fa77a07 Fix up layered lit materials with a subsurface mask map 6 年前
Felipe Lira ca30e010 precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light. 6 年前
Aleksandr Kirillov 1330d603 Fixed a compilation error in LW PBR Standard shader 6 年前
Paul Melamed 76eb75c7 Merge branch 'master' into decals/texture_atlas 6 年前
GitHub f25323ae Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue 6 年前
Evgenii Golubev 694eebc4 Fix the NaN issue with IntersectRayAABB() 6 年前
Felipe Lira 5a8e42e7 Added support to up to 4 shadow casting lights in the base pass 6 年前
GitHub a53684d0 Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split 6 年前
Paul Melamed 0c97c0da initial commit 6 年前
GitHub e1279e5b Merge pull request #1132 from Unity-Technologies/decals/transform_fix 6 年前
Evgenii Golubev 17d8f4ec Improve the quality of volumetric lighting reprojection 6 年前
Felipe Lira a0c08eaf Further simplifications for the main directional fast path 6 年前
Aleksandr Kirillov 1f1983cd Fixed a typo in PBS particle surface data initializer 6 年前
Paul Melamed 45bae982 fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code. 6 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 6 年前
Evgenii Golubev d1979a90 Update the reference 6 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 6 年前
GitHub b9ca6b50 Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe 6 年前
Evgenii Golubev 92ea5c34 Clean up VBuffer sampling 6 年前
GitHub eb9c9469 Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix 6 年前
Evgenii Golubev 8ebbdf07 Fix the edge darkening issue with volumetric lighting 6 年前
Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 6 年前
Evgenii Golubev 5ef3dc32 Fix issue with out-of-bounds look-ups in the clustered data structure 6 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 6 年前
Matt Dean ee59804c Update ChannelEnumControl to UIElements and USS 6 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 6 年前
GitHub 09124350 Merge pull request #309 from Unity-Technologies/fix-net35 6 年前
Peter Bay Bastian 03c0b504 Remove uses of .NET 4+ only API 6 年前
JavDevGames 082d7d93 Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string) 6 年前
Matt Dean eda467e3 Remove ref keywords 6 年前
Matt Dean dcfde51b Improve gradient sample code 6 年前
Matt Dean 88372b5f Add ref keyword (fix) 6 年前
Martin Thorzen b817a5cd Removed unneccessary styling 6 年前
Matt Dean 70436083 Remove GC allocations on preview property collection 6 年前
Martin Thorzen ed104fa3 Added titleButtonContainer for buttons. 6 年前
Matt Dean 15328c1d Add support for Fixed gradient mode 6 年前
Martin Thorzen 1dfe50bd Removed the control attributes 6 年前
Matt Dean 2a3637d0 Override GradientShaderProperty declaration for preview rendering 6 年前
Martin Thorzen 2fde6ea5 Moved the node settings menu to the right place. 6 年前
Matt Dean 348a9654 Change GetPreviewProperty to return list for multiple properties from one slot 6 年前
Martin Thorzen 2ff4fbd7 Added new settings files for the common settings on the master nodes, PBR and Unlit Master 6 年前
Matt Dean ff7c4856 Fix serialisation of preview properties in Gradient Asset node 6 年前
Martin Thorzen a53fbcc2 Updated with new property sheet and row functionality plus added the .css files for them 6 年前
Felipe Lira caddf3df Removed light sorting. We won't need it with multipass strategy. 6 年前
Felipe Lira 577f4336 fixed error in shadow sampling of local lights. 6 年前