26 次代码提交 (47818cbb-50bd-46ce-b9a0-7f6ca0670a21)

作者 SHA1 备注 提交日期
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
Antti Tapaninen 19b9d7f6 add new macros that were missing from Metal.hlsl 8 年前
uygar 2a8f7eaa Added missing files from initial commit. 8 年前
Antti Tapaninen 0c84a4f2 explicitly set unity_ProbeVolumeSH precision 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
Evgenii Golubev 08262cdc Implement ZERO_INITIALIZE_ARRAY() 8 年前
Evgenii Golubev 2c8fcff2 Output HTile via a pixel shader 7 年前
sebastienlagarde 188e343b HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Sebastien Lagarde 0cdbadfa First draft 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
Evgenii Golubev 26ec6100 Update the texture abstraction to support shadows 7 年前
Evgenii Golubev dfa4e4f9 Add SAMPLE_TEXTURE3D_LOD 7 年前
Evgenii Golubev d1b5d0f0 Fix parameter order of BFE 7 年前
sebastienlagarde bb7e9ab5 ShaderLibrary: Add Gather red/gree/blue to API 7 年前
Evgenii Golubev 55462675 Add comment 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Evgenii Golubev 19d47a75 Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD() 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
Felipe Lira e2a63632 Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
uygar 3e0f23cb Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler. 7 年前
Aleksandr Kirillov 3ee0f4b3 Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 7 年前
Felipe Lira 0c03cb67 Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects. 7 年前
Felipe Lira 175cbd2f Fixed line ending on API files 7 年前
Evgenii Golubev c966eb56 Update Shader API Files 7 年前